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36 lines
1.4 KiB
36 lines
1.4 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class WaitingTruckItem : MonoBehaviour { |
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public TruckMessage info; |
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public void Set(TruckMessage info) |
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{ |
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this.info = info; |
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/*var userid = info.UserID; |
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UserData data = CurrentUserInfo.room.FindUserById(userid); |
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string dispName = data.Org.DisplayName; |
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string truckType = CloneObjTypeName.Instance.GetCloneNameByType(info.gameObjType); |
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string text = dispName + truckType; |
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GetComponent<Text>().text = text;*/ |
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string truckName = info.FullName; |
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string amount = ""; |
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if (info.MyCarMessage.WaterAmount != 0) |
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{ |
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//amount += "(载水量:" + info.MyCarMessage.WaterAmount.ToString() + ")"; |
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amount += "(可用水量:" + |
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(info.GetComponent<WaterSource>().TotalWater - info.GetComponent<WaterSource>().AllUserWater) + |
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" L)"; |
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} |
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if(info.MyCarMessage.FoamAmount != 0) |
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{ |
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//amount += "(载泡沫量:" + info.MyCarMessage.FoamAmount.ToString() + ")"; |
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amount += "(可用泡沫量:" + |
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(info.GetComponent<WaterSource>().TotalFoam - info.GetComponent<WaterSource>().AllUserFoam) + |
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" L)"; |
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} |
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GetComponent<Text>().text = truckName + amount; |
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} |
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}
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