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35 lines
1.2 KiB
35 lines
1.2 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class OnwayContent : MonoBehaviour { |
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public GameObject itemPre; |
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public void CreateItems(Dictionary<string, List<KeyValuePair<FireCarEngine, int>>> allCars) |
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{ |
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for (int i = 0; i < transform.childCount; i++) |
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{ |
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Destroy(transform.GetChild(i).gameObject); |
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} |
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if (itemPre == null) |
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{ |
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itemPre = Resources.Load("OnwayForce/OnwayForceItem") as GameObject; |
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} |
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foreach(string team in allCars.Keys) |
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{ |
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/*foreach(KeyValuePair<FireCarEngine,int> pair in allCars[team]) |
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{ |
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GameObject item = Instantiate(itemPre, transform); |
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item.GetComponent<OnwayForceItem>().Set(team, pair); |
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}*/ |
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foreach(KeyValuePair<FireCarEngine,int> pair in allCars[team]) |
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{ |
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for(int i = 0; i < pair.Value; i++) |
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{ |
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GameObject item = Instantiate(itemPre, transform); |
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item.GetComponent<OnwayForceItem>().Set(team, i + 1, pair.Key); |
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} |
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} |
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} |
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} |
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}
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