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20 lines
563 B
20 lines
563 B
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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public class LIQUIP_SHOW_SYNC : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<long>(); |
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if (InputManager.Instance) |
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{ |
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GameObject Liquip = EntitiesManager.Instance.GetEntityByID(info); |
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Liquip.SetActive(true); |
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} |
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} |
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}
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