网上演练
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

50 lines
1.5 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
using AX.MessageSystem;
/// <summary>
/// 全液面火同步
/// </summary>
public class SET_FIRE_LIQUID_SYNC : NetworkMessageBehaviour
{
//private Transform LG1;
//private Transform LG2;
//void Start()
//{
// LG1 = transform.Find("GroundFire_LG1");
// LG2 = transform.Find("GroundFire_LG2");
//}
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize<FireLiquidScaleSyncData>();
// var sender = info.SendUserID;
if (InputManager.Instance)
{
if (CurrentUserInfo.mySelf.Id != info.SendUserID)
{
if (GetComponent<BaseGameObjInfo>().gameObjID==info.gameObjID)
{
GetComponent<FireLiquidLevelCtrl>().FireScale = info.firescale;
GetComponent<FireLiquidLevelCtrl>().TargetNormalID = info.oilTankID;
MessageDispatcher.SendMessage("SET_SMOKE_DIRECTION");
GetComponent<FireFightNormal>().setRate();
//if (GameSettings.othersSettings.mode != Mode.DisasterManagement
// && GameSettings.othersSettings.isSelectedDisaster)
//{
// gameObject.SetActive(false);
//}
}
}
}
}
}