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							78 lines
						
					
					
						
							3.4 KiB
						
					
					
				| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using AX.Network.Protocols; | |
| using UnityEngine; | |
| using AX.Serialization; | |
| using AX.InputSystem; | |
| using UnityEngine.AI; | |
| using AX.MessageSystem; | |
|  | |
| public class TRAPPED_GUIDANCE_SYNC : NetworkMessageBehaviour | |
| { | |
|     private TrappedMoveFree trapped; | |
|     void Start() | |
|     { | |
|         trapped = GetComponent<TrappedMoveFree>(); | |
|     } | |
|     protected override void Execute(BinaryMessage message) | |
|     { | |
|         InputHistory.Instance.RegisterInputHistory(message); | |
|         var info = message.Body.Deserialize<TrappedGuidanceSyncData>(); | |
|         // var sender = info.SendUserID; | |
|         if (InputManager.Instance) | |
|         { | |
|  | |
|             if (CurrentUserInfo.mySelf.Id != info.SendUserID) | |
|             { | |
|                 if (info.gameObjID == GetComponent<BaseGameObjInfo>().gameObjID) | |
|                 { | |
|                     if (info.IsSetPoint == true) | |
|                     { | |
|                         if (trapped.MeetDangerous) | |
|                         { | |
|                             trapped.MeetDangerous = false; | |
|                         } | |
|                         trapped.CancelInvokeRandom(); | |
|                         trapped.Guidance = true; | |
|                         trapped.IsSetPoint = true; | |
|                         trapped.IsselfClient = false; | |
|                         GetComponent<TrappedPathFind>().StopAllCoroutines(); | |
|                         GetComponent<NavMeshAgent>().SetDestination(transform.position); | |
|                         trapped.targetPosition = transform.position; | |
|                         trapped.movestate = MoveState.IDLE; | |
|                     } | |
|                     else | |
|                     { | |
|                         if (info.IsEnd == false) | |
|                         { | |
|                             trapped.SaveFrirmanUserId = info.SaveFiremanUserID; | |
|                             trapped.Guidance = true; | |
|                             trapped.IsSetPoint = false; | |
|                             trapped.guidPoint = info.Guidlist; | |
|                             trapped.IsselfClient = false; | |
|                             TrappedPathFindingCmdArgs arg = new TrappedPathFindingCmdArgs(); | |
|                             arg.hitPoint = info.Guidlist[0]; | |
|                             GetComponent<TrappedMoveFree>().targetPosition = arg.hitPoint; | |
|                             //arg.gameObjID = GetComponent<BaseGameObjInfo>().gameObjID; | |
|                             arg.gameObjIdSelf = GetComponent<BaseGameObjInfo>().gameObjID; | |
|                             TrappedPathFindingCommand.Instance.Execute(GetComponent<BaseGameObjInfo>().gameObjID, arg); | |
|                         } | |
|                         else | |
|                         { | |
|                             trapped.Guidance = false; | |
|                             trapped.movestate = MoveState.IDLE; | |
|                             GetComponent<TrappedPathFind>().StopAllCoroutines(); | |
|                             //GetComponent<NavMeshAgent>().enabled = false; | |
|                             trapped.OverMoveOrGuidance = true; | |
|                             //MessageDispatcher.SendMessage("SomeoneOutOfTrap"); //通知火场信息-疏散救生-被困时间部分更新,看是否可以停止计时 | |
|                             TrappedTime.CheckStopTime(); | |
|                            // GetComponent<Animator>().SetFloat("Speed", 0); | |
|                         } | |
|                     } | |
|                     | |
|                 } | |
|             } | |
|         } | |
|     } | |
| }
 | |
| 
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