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16 lines
416 B
16 lines
416 B
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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public class GET_DISASTER_METADATA_REPLY : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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var info = message.Body.Deserialize<List<DisasterLibrary>>(); |
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GetComponent<MapItem>().CreateDisaters(info); |
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} |
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}
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