网上演练
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16 lines
416 B

using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
public class GET_DISASTER_METADATA_REPLY : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
var info = message.Body.Deserialize<List<DisasterLibrary>>();
GetComponent<MapItem>().CreateDisaters(info);
}
}