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53 lines
1.7 KiB
53 lines
1.7 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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/// <summary> |
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/// 出水物体流量同步 |
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/// </summary> |
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public class FLOW_CHANGE_SYNC : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<FlowChangeData>(); |
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// var sender = info.SendUserID; |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.mySelf.Id != info.SenderId) |
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{ |
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if (info.GameObjId == GetComponent<BaseGameObjInfo>().gameObjID) |
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{ |
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if (GetComponent<FireManControl>()) |
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{ |
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GetComponent<FireManControl>().flow = info.Flow; |
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} |
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else if (GetComponent<TruckBindWaterSource>()) |
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{ |
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GetComponent<TruckBindWaterSource>().flow = info.Flow; |
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} |
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else if (GetComponent<WaterConnonController>()) |
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{ |
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GetComponent<WaterConnonController>().flow = info.Flow; |
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} |
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else if (GetComponent<SnowConnonController>()) |
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{ |
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GetComponent<SnowConnonController>().flow = info.Flow; |
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} |
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else if (GetComponent<FireRobotController>()) |
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{ |
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GetComponent<FireRobotController>().flow = info.Flow; |
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} |
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} |
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} |
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} |
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} |
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} |
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