EditorGUILayout.HelpBox("The input to Tonemapper is not in HDR. Make sure that all effects prior to this are executed in HDR.",UnityEditor.MessageType.Warning);
EditorGUILayout.PropertyField(middleGrey,newGUIContent("Middle grey","Middle grey defines the average luminance thus brightening or darkening the entire image."));
EditorGUILayout.PropertyField(white,newGUIContent("White","Smallest luminance value that will be mapped to white"));
EditorGUILayout.PropertyField(adaptionSpeed,newGUIContent("Adaption Speed","Speed modifier for the automatic adaption"));
EditorGUILayout.PropertyField(adaptiveTextureSize,newGUIContent("Texture size","Defines the amount of downsamples needed."));
EditorGUILayout.PropertyField(middleGrey,newGUIContent("Middle grey","Middle grey defines the average luminance thus brightening or darkening the entire image."));
EditorGUILayout.PropertyField(adaptionSpeed,newGUIContent("Adaption Speed","Speed modifier for the automatic adaption"));
EditorGUILayout.PropertyField(adaptiveTextureSize,newGUIContent("Texture size","Defines the amount of downsamples needed."));
}
GUILayout.Label("All following effects will use LDR color buffers",EditorStyles.miniBoldLabel);