网演高层钦州
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.NetworkSystem;
using AX.Serialization;
using AX.Network.Protocols;
using System;
public class FIREDEPLOY_ENGINES_SYNC : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
InputHistory.Instance.RegisterInputHistory(message);
var info = message.Body.Deserialize<KeyValuePair<string, List<KeyValuePair<FireCarEngine, int>>>>();
FireEnginesData.Instance.AddDeptCar(info);
//添加在途车辆
OnwayForceTotal.AddNewDeployedCar(info);
}
}