网演高层钦州
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using AX.MessageSystem;
using AX.NetworkSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExtinguishantSelectPanel : MonoBehaviour {
private ButtonRecordByAC waterbutton;
private ButtonRecordByAC foambutton;
public GameObject SelectFireman;
private Transform laywaterPanel;
// Use this for initialization
void Start() {
waterbutton = transform.Find("WaterButton").GetComponent<ButtonRecordByAC>();
foambutton = transform.Find("FoamButton").GetComponent<ButtonRecordByAC>();
waterbutton.OutInterFaceButton = waterbuttonClick;
foambutton.OutInterFaceButton = foambuttonClick;
laywaterPanel = transform.parent.Find("LayWaterPanel");
}
private void foambuttonClick()
{
if (SelectFireman.GetComponent<FireManWaterHoseManager>().ConnentSource)
{
WaterSource ws = SelectFireman.GetComponent<FireManWaterHoseManager>().ConnentSource.GetComponent<WaterSource>();
float remain = SelectFireman.GetComponent<FireManControl>().CheckFoamRemain();
if (!(remain==100||remain>0))
{
LoadPromptWin.Instance.LoadTextPromptWindow("泡沫量不足",1f);
}
}
SelectFireman.GetComponent<FireManControl>().workType = FireManSkills.SprayWater;
SelectFireman.GetComponent<AgentController>().pathFindEnable = true;
SelectFireman.GetComponent<FireManControl>().SetLay(true);
SelectFireman.GetComponent<FireManControl>().SetParticleType(SprayParticleType.Froth);
SelectFireman.GetComponent<LayWaterHose>().StartSprayingLay();
laywaterPanel.gameObject.SetActive(true);
//FindObjectOfType<LayWaterPanel>().SetShowEnable();
SkillTollPanel.Instance.GetComponent<LayWaterPanel>().SetShowEnable();
MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID });
////消防员工作状态同步
//FiremanWorktypeChangeSyncData worksync = new FiremanWorktypeChangeSyncData();
//worksync.SendUserID = CurrentUserInfo.mySelf.Id;
//worksync.worktype = FireManSkills.SprayWater;
//worksync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID;
//worksync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID;
//worksync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType;
//NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "FIREMAN_WORKTYPECHANGE_SYNC", worksync);
//出水同步
SpraySyncData spraysync = new SpraySyncData();
spraysync.spraytype = SprayParticleType.Froth;
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
spraysync.size = 0.95f;
spraysync.IsOn = true;
spraysync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID;
spraysync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID;
spraysync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType;
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
gameObject.SetActive(false);
}
private void waterbuttonClick()
{
SelectFireman.GetComponent<FireManControl>().workType = FireManSkills.SprayWater;
SelectFireman.GetComponent<AgentController>().pathFindEnable = true;
SelectFireman.GetComponent<FireManControl>().SetLay(true);
SelectFireman.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterStraight);
SelectFireman.GetComponent<LayWaterHose>().StartSprayingLay();
//FindObjectOfType<LayWaterPanel>().SetShowEnable();
SkillTollPanel.Instance.GetComponent<LayWaterPanel>().SetShowEnable();
laywaterPanel.gameObject.SetActive(true);
MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID });
//FireManSkillPanelController.Instance.GetComponent<LayWaterPanel>().SelectSparyObj = SelectFireman;
FireManSkillPanelController.Instance.GetComponent<LayWaterPanel>().GetComponent<LayWaterPanel>().SetShowEnable();
////工作状态同步
//FiremanWorktypeChangeSyncData worksync = new FiremanWorktypeChangeSyncData();
//worksync.worktype = FireManSkills.SprayWater;
//worksync.SendUserID = CurrentUserInfo.mySelf.Id;
//worksync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID;
//worksync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID;
//worksync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType;
//NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "FIREMAN_WORKTYPECHANGE_SYNC", worksync);
//出水同步
SpraySyncData spraysync = new SpraySyncData();
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
spraysync.spraytype = SprayParticleType.WaterStraight;
spraysync.size = 0.2f;
spraysync.IsOn = true;
spraysync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID;
spraysync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID;
spraysync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType;
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
gameObject.SetActive(false);
}
}