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1、演练结束后放回主菜单再次进行演练,部分面板报错,原因为一些监听消息的脚本再销毁时没有移除消息的监听。

develop
曹衍涛 5 years ago
parent
commit
343f35a1a0
  1. 422
      Assets/Prefabs/Common/OperationalPreparations/FloatingFirePumpWaterSupply.prefab
  2. 9
      Assets/Prefabs/Common/OperationalPreparations/FloatingFirePumpWaterSupply.prefab.meta
  3. 422
      Assets/Prefabs/Common/OperationalPreparations/HandPumpWaterSupply.prefab
  4. 9
      Assets/Prefabs/Common/OperationalPreparations/HandPumpWaterSupply.prefab.meta
  5. 24
      Assets/Prefabs/Common/OperationalPreparations/OperationalPreparations.prefab
  6. 422
      Assets/Prefabs/Common/OperationalPreparations/SuctionFeedWaterSupply.prefab
  7. 9
      Assets/Prefabs/Common/OperationalPreparations/SuctionFeedWaterSupply.prefab.meta
  8. 422
      Assets/Prefabs/Common/OperationalPreparations/WaterLineWaterSupply.prefab
  9. 9
      Assets/Prefabs/Common/OperationalPreparations/WaterLineWaterSupply.prefab.meta
  10. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/ArrivedPower/ArrivedPowerPanel.cs
  11. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/ExternalForce/ExternalForcePanel.cs
  12. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/InsiderFeedback/InsiderFeedbackPanel.cs
  13. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/OnwayForce/OnwayForcePanel.cs
  14. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/PoliceCallInfo/FireInfoPanel.cs
  15. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/RescueInfo/RescueInfoPanel.cs
  16. 4
      Assets/Scripts/Common/ChatSystem/FireSiteInfo/WaterSupply/WaterSupplyPanel.cs
  17. 2
      Assets/Scripts/Common/EquipSystem/MyFrame/UIView.cs
  18. 3
      Assets/Scripts/Common/ReceiveCars/CloneStayingAreaTool.cs
  19. 3
      Assets/Scripts/Common/RoomWaiting/ROOM_LEAVE_SYNC.cs
  20. 4
      Assets/Scripts/DongYouLiQing/4GMap/FourthGPanel.cs
  21. 3
      Assets/Scripts/DongYouLiQing/BaseCommander/WaterFightFire/FireFightNormal.cs
  22. 10
      Assets/Scripts/DongYouLiQing/BaseCommander/WaterFightFire/SpreadFireController.cs

422
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Assets/Prefabs/Common/OperationalPreparations/WaterLineWaterSupply.prefab.meta

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4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/ArrivedPower/ArrivedPowerPanel.cs

@ -12,6 +12,10 @@ public class ArrivedPowerPanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.ArrivedForce.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.ArrivedForce);

4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/ExternalForce/ExternalForcePanel.cs

@ -12,6 +12,10 @@ public class ExternalForcePanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.ExternalForce.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.ExternalForce);

4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/InsiderFeedback/InsiderFeedbackPanel.cs

@ -12,6 +12,10 @@ public class InsiderFeedbackPanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.InsiderFeedback.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.InsiderFeedback);

4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/OnwayForce/OnwayForcePanel.cs

@ -12,6 +12,10 @@ public class OnwayForcePanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.OnWayForce.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.OnWayForce);

4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/PoliceCallInfo/FireInfoPanel.cs

@ -12,6 +12,10 @@ public class FireInfoPanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.AlarmMessage.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.AlarmMessage);

4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/RescueInfo/RescueInfoPanel.cs

@ -15,6 +15,10 @@ public class RescueInfoPanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.EvacuationAndRescue.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.EvacuationAndRescue);

4
Assets/Scripts/Common/ChatSystem/FireSiteInfo/WaterSupply/WaterSupplyPanel.cs

@ -14,6 +14,10 @@ public class WaterSupplyPanel : MonoBehaviour {
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.WaterSupplyReport.ToString(), OpenPanel);
}
void OpenPanel(IMessage obj)
{
var value = (bool)obj.Data;

2
Assets/Scripts/Common/EquipSystem/MyFrame/UIView.cs

@ -55,6 +55,8 @@ public abstract class UIView : MonoBehaviour
//页面销毁是通知UIManager自己销毁了
public virtual void OnDestroy()
{
OnShow = null;
OnHide = null;
UIManager.DestroyView(ViewName);
}
}

3
Assets/Scripts/Common/ReceiveCars/CloneStayingAreaTool.cs

@ -449,7 +449,8 @@ public class CloneStayingAreaTool : CloneBase//集结区调车时注意场景中
{
//如果是全液面火
long guanID = allDisaster[i].GetComponent<FireLiquidLevelCtrl>().TargetNormalID;
if (EntitiesManager.Instance.GetEntityByID(guanID).GetComponent<OilTankMessage>())
if (EntitiesManager.Instance.GetEntityByID(guanID)
&& EntitiesManager.Instance.GetEntityByID(guanID).GetComponent<OilTankMessage>())
{
OilTankMessage msg = EntitiesManager.Instance.GetEntityByID(guanID).GetComponent<OilTankMessage>();
float direction = msg.Tank_D;

3
Assets/Scripts/Common/RoomWaiting/ROOM_LEAVE_SYNC.cs

@ -12,7 +12,8 @@ public class ROOM_LEAVE_SYNC : NetworkMessageBehaviour
protected override void Execute(BinaryMessage message)
{
var info = message.Body.Deserialize<EnterRoomPair>();
if (info.RoomId == CurrentUserInfo.room.Id)
if (CurrentUserInfo.room!=null&&
info.RoomId == CurrentUserInfo.room.Id)
{
if (CurrentUserInfo.mySelf.Id == info.UserData.UserInfo.Id)
{//返回本人处理

4
Assets/Scripts/DongYouLiQing/4GMap/FourthGPanel.cs

@ -12,6 +12,10 @@ public class FourthGPanel : MonoBehaviour {
MessageDispatcher.AddListener("OpenFourthG", ShowOrHidePanel);
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("OpenFourthG", ShowOrHidePanel);
}
void Start()
{
CloseButton.OutInterFaceButton = closeClick;

3
Assets/Scripts/DongYouLiQing/BaseCommander/WaterFightFire/FireFightNormal.cs

@ -89,8 +89,11 @@ public class FireFightNormal : MonoBehaviour
GetComponent<SpreadedFireCtrl>())
{
long mainFireId = GetComponent<SpreadedFireCtrl>().fireGameObjID;
if (SpreadFireController.fireStruckContainDic[mainFireId].Contains(this))
{
SpreadFireController.fireStruckContainDic[mainFireId].Remove(this);
}
}
Straightwater.Clear();
FrothList.Clear();
MessageDispatcher.RemoveListener("FIRE_LIQUID_LEVEL_SCALE_COMMAND", SetOriEss);

10
Assets/Scripts/DongYouLiQing/BaseCommander/WaterFightFire/SpreadFireController.cs

@ -29,7 +29,17 @@ public class SpreadFireController : MonoBehaviour
//p_watercannon = p_AllParent.Find("P_Tools/P_WaterCannon");
p_FireNormal = p_AllParent.Find("P_Disasters/P_FireNormal");
}
private void OnDestroy()
{
fireNormalStruckList.Clear();
fireStruckContainDic.Clear();
}
private void OnDisable()
{
fireNormalStruckList.Clear();
fireStruckContainDic.Clear();
}
// Update is called once per frame
void Update()
{

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