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主场景添加返回角色选择按钮

master
曹衍涛 5 years ago
parent
commit
5d9e8abad1
  1. 2
      Assets/BoilOver/Editor/ImageEffects/BloomAndFlaresEditor.cs
  2. 2
      Assets/BoilOver/Editor/ImageEffects/BloomEditor.cs
  3. 2
      Assets/BoilOver/Editor/ImageEffects/TonemappingEditor.cs
  4. 4
      Assets/BoilOver/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
  5. 2
      Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
  6. 2
      Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
  7. 2
      Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
  8. 1218
      Assets/DongYouLiQing/Models/Scene.FBX.meta
  9. 23
      Assets/FBX/sundriesHeap.FBX.meta
  10. 103
      Assets/Models/Car/Model/模型/YouLiaoBuChongChe.FBX.meta
  11. 53
      Assets/Models/FireRobot/Models/FireRobot.FBX.meta
  12. 21
      Assets/Models/fireMan/Animations/DefaultAvatar@Idle_Neutral.fbx.meta
  13. 21
      Assets/Models/fireMan/Animations/DefaultAvatar@RunForward_NtrlFaceFwd.fbx.meta
  14. 21
      Assets/Models/fireMan/Animations/DefaultAvatar@WalkForward_NtrlFaceFwd.fbx.meta
  15. 113
      Assets/Models/fireMan/Model/XFY_Seven.fbx.meta
  16. 32
      Assets/Particles/ParticleSystem/Froth/model/cylinder001.FBX.meta
  17. 56119
      Assets/Prefabs/Common/DisasterLibrary/DissaterSetting.prefab
  18. 242
      Assets/Prefabs/Common/ExitButton.prefab
  19. 7
      Assets/Prefabs/Common/ExitButton.prefab.meta
  20. 715
      Assets/Prefabs/Common/MessagePanel.prefab
  21. 28443
      Assets/Prefabs/Common/Police/Police.prefab
  22. 14832
      Assets/Prefabs/Common/RoomWaiting/RoomWaiting.prefab
  23. 104143
      Assets/Prefabs/DongYouLiQing/BaseCommander/ZhanDouBanPanel.prefab
  24. 108432
      Assets/Prefabs/DongYouLiQing/BaseCommander/ZhongDuiPanel.prefab
  25. 34292
      Assets/Prefabs/DongYouLiQing/CanMou/CanMouPanel.prefab
  26. 55135
      Assets/Prefabs/DongYouLiQing/GuanChaTuan/GuanChaTuanPanel.prefab
  27. 82039
      Assets/Prefabs/DongYouLiQing/LeadGroup/DaoDiaoZuPanel.prefab
  28. 38613
      Assets/Prefabs/DongYouLiQing/ZongZhiDa/DaDuiZhiHuiPanel.prefab
  29. 37617
      Assets/Prefabs/DongYouLiQing/ZongZhiDa/ZhiDuiZhiHuiPanel.prefab
  30. 38671
      Assets/Prefabs/DongYouLiQing/ZongZhiDa/ZongDuiZhiHuiPanel.prefab
  31. 396
      Assets/Scene/DongYouLiQing.FBX.meta
  32. 5374
      Assets/Scenes/CommandCenter.unity
  33. 273839
      Assets/Scenes/DongYouLiQing.unity
  34. 830
      Assets/Scenes/Lobby.unity
  35. 5722
      Assets/Scenes/Police.unity
  36. 2235
      Assets/Scenes/RolesSelection.unity
  37. 4
      Assets/Scripts/Common/Disasters/FireLiquidLevelCtrl.cs
  38. 8
      Assets/Scripts/Common/Disasters/FireSpread/FireInitialSizeSet.cs
  39. 6
      Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/AssetBundleManager.cs
  40. 2
      Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/Editor/BuildScript.cs
  41. 1
      Assets/Scripts/Common/RoomWaiting/MessagePanel.cs
  42. 6
      Assets/Scripts/Common/RoomWaiting/ROOM_LEAVE_SYNC.cs
  43. 14
      Assets/Scripts/DongYouLiQing/Common/OilTanks/ParticleControl.cs
  44. 45
      Assets/Scripts/DongYouLiQing/LeadGroup/ExitDrillButton.cs
  45. 11
      Assets/Scripts/DongYouLiQing/LeadGroup/ExitDrillButton.cs.meta
  46. 1
      ProjectSettings/GraphicsSettings.asset
  47. BIN
      ProjectSettings/PresetManager.asset
  48. 265
      ProjectSettings/ProjectSettings.asset
  49. 2
      ProjectSettings/ProjectVersion.txt
  50. 18
      ProjectSettings/UnityConnectSettings.asset
  51. BIN
      ProjectSettings/VFXManager.asset

2
Assets/BoilOver/Editor/ImageEffects/BloomAndFlaresEditor.cs

@ -77,7 +77,7 @@ namespace UnityStandardAssets.ImageEffects
// display info text when screen blend mode cannot be used
Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
if (cam != null) {
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", UnityEditor.MessageType.Info);
}
}

2
Assets/BoilOver/Editor/ImageEffects/BloomEditor.cs

@ -85,7 +85,7 @@ namespace UnityStandardAssets.ImageEffects
// display info text when screen blend mode cannot be used
Camera cam = (target as Bloom).GetComponent<Camera>();
if (cam != null) {
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", UnityEditor.MessageType.Info);
}
}

2
Assets/BoilOver/Editor/ImageEffects/TonemappingEditor.cs

@ -42,7 +42,7 @@ namespace UnityStandardAssets.ImageEffects
Camera cam = (target as Tonemapping).GetComponent<Camera>();
if (cam != null) {
if (!cam.hdr) {
if (!cam.allowHDR) {
EditorGUILayout.HelpBox("The camera is not HDR enabled. This will likely break the Tonemapper.", UnityEditor.MessageType.Warning);
}
else if (!(target as Tonemapping).validRenderTextureFormat) {

4
Assets/BoilOver/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs

@ -3,12 +3,12 @@ using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(MinAttribute))]
[CustomPropertyDrawer(typeof(UnityEngine.PostProcessing. MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MinAttribute attribute = (MinAttribute)base.attribute;
UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{

2
Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs

@ -106,7 +106,7 @@ namespace UnityStandardAssets.ImageEffects
doHdr = false;
if (hdr == HDRBloomMode.Auto)
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().hdr;
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().allowHDR;
else {
doHdr = hdr == HDRBloomMode.On;
}

2
Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs

@ -109,7 +109,7 @@ namespace UnityStandardAssets.ImageEffects
doHdr = false;
if (hdr == HDRBloomMode.Auto)
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().hdr;
doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent<Camera>().allowHDR;
else
{
doHdr = hdr == HDRBloomMode.On;

2
Assets/BoilOver/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs

@ -90,7 +90,7 @@ namespace UnityStandardAssets.ImageEffects
sunShaftsMaterial.SetVector ("_SunThreshold", sunThreshold);
if (!useDepthTexture) {
var format= GetComponent<Camera>().hdr ? RenderTextureFormat.DefaultHDR: RenderTextureFormat.Default;
var format= GetComponent<Camera>().allowHDR ? RenderTextureFormat.DefaultHDR: RenderTextureFormat.Default;
RenderTexture tmpBuffer = RenderTexture.GetTemporary (source.width, source.height, 0, format);
RenderTexture.active = tmpBuffer;
GL.ClearWithSkybox (false, GetComponent<Camera>());

1218
Assets/DongYouLiQing/Models/Scene.FBX.meta

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23
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@ -43,6 +45,10 @@ ModelImporter:
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@ -97,11 +111,28 @@ ModelImporter:
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boxCollider = GetComponent<BoxCollider>();
boxCol_fire = boxCollider.size;
box_smoke = smokePS.shape.box;
box_smoke = smokePS.shape.scale;
pos_smoke = smokePS.transform.localPosition;
FireScale = fireScale;
@ -156,7 +156,7 @@ public class FireLiquidLevelCtrl : MonoBehaviour
SetRate(smokePS, 1f, 5f);
SetStartSize(smokePS, 10f, 20f, 50f, 100f);
var box_Smoke = smokePS.shape;
box_Smoke.box = new Vector3(GetValueAccordingStandardValue(1f, 20f),
box_Smoke.scale = new Vector3(GetValueAccordingStandardValue(1f, 20f),
GetValueAccordingStandardValue(1f, 20f),
GetValueAccordingStandardValue(0.5f, 10f));
smokePS.transform.localPosition = new Vector3(pos_smoke.x, GetValueAccordingStandardValue(20f, 28.4f), pos_smoke.z);

8
Assets/Scripts/Common/Disasters/FireSpread/FireInitialSizeSet.cs

@ -80,14 +80,14 @@ public class FireInitialSizeSet : MonoBehaviour {
smokePSConstant = smokePS.emission.rateOverTime.constant;
smokePSStartSizeCstMin = smokePS.main.startSize.constantMin;
smokePSStartSizeCstMax = smokePS.main.startSize.constantMax;
smokePsShapBox = smokePS.shape.box;
smokePsShapBox = smokePS.shape.scale;
smokePsLocalPos = smokePS.transform.localPosition;
sparksConstant = Sparks.emission.rateOverTime.constant;
sparksRadius = Sparks.shape.radius;
glowConstant = Glow.emission.rateOverTime.constant;
glowShapBox = Glow.shape.box;
glowShapBox = Glow.shape.scale;
fireLightRange = Firelight.range;
@ -145,7 +145,7 @@ public class FireInitialSizeSet : MonoBehaviour {
SetEmission(ParticleType.smokePs, smokePS, factor);
SetStartSize(ParticleType.smokePs, smokePS, factor);
var box_Smoke = smokePS.shape;
box_Smoke.box = new Vector3(smokePsShapBox.x * factor, smokePsShapBox.y * factor, smokePsShapBox.z * factor);
box_Smoke.scale = new Vector3(smokePsShapBox.x * factor, smokePsShapBox.y * factor, smokePsShapBox.z * factor);
smokePS.transform.localPosition = new Vector3(smokePsLocalPos.x, smokePsLocalPos.y * factor, smokePsLocalPos.z);
SetEmission(ParticleType.sparksPs, Sparks, factor);
@ -154,7 +154,7 @@ public class FireInitialSizeSet : MonoBehaviour {
SetEmission(ParticleType.glowPs, Glow, factor);
var box_Glow = Glow.shape;
box_Glow.box = new Vector3(glowShapBox.x * factor, glowShapBox.y * factor, glowShapBox.z * factor);
box_Glow.scale = new Vector3(glowShapBox.x * factor, glowShapBox.y * factor, glowShapBox.z * factor);
Firelight.range = fireLightRange * factor;

6
Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/AssetBundleManager.cs

@ -89,8 +89,8 @@ public class AssetBundleManager : Singleton<AssetBundleManager>
if (Application.isEditor)
//return "file://" + System.Environment.CurrentDirectory.Replace("\\", "/");
return "file://" + Application.streamingAssetsPath;
else if (Application.isWebPlayer)
return Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
//else if (Application.isWebPlayer)
// return Path.GetDirectoryName(Application.absoluteURL).Replace("\\", "/") + "/StreamingAssets";
else if (Application.isMobilePlatform || Application.isConsolePlatform)
return Application.streamingAssetsPath;
else
@ -113,7 +113,7 @@ public class AssetBundleManager : Singleton<AssetBundleManager>
return "Windows";
case BuildTarget.StandaloneOSXIntel:
case BuildTarget.StandaloneOSXIntel64:
case BuildTarget.StandaloneOSXUniversal:
case BuildTarget.StandaloneOSX:
return "OSX";
default:
return null;

2
Assets/Scripts/Common/EquipSystem/MyFrame/AssetBundleSystem/Editor/BuildScript.cs

@ -55,7 +55,7 @@ public class BuildScript
return "/test.exe";
case BuildTarget.StandaloneOSXIntel:
case BuildTarget.StandaloneOSXIntel64:
case BuildTarget.StandaloneOSXUniversal:
case BuildTarget.StandaloneOSX:
return "/test.app";
case BuildTarget.WebGL:
return "";

1
Assets/Scripts/Common/RoomWaiting/MessagePanel.cs

@ -36,6 +36,7 @@ public class MessagePanel : MonoBehaviour {
{
ShowText.text = str;
gameObject.SetActive(true);
Debug.Log(22);
}
//确定按钮

6
Assets/Scripts/Common/RoomWaiting/ROOM_LEAVE_SYNC.cs

@ -22,7 +22,6 @@ public class ROOM_LEAVE_SYNC : NetworkMessageBehaviour
//准备状态下的用户离开时需要初始化准备状态,避免再进入房间直接就是准备状态
UserData user = CurrentUserInfo.room.FindUserById(CurrentUserInfo.mySelf.Id);
user.IsReady = false;
if (info.TargetScene.ToString() == "Lobby")
{//从房间返回大厅
CurrentUserInfo.room = null;
@ -44,8 +43,11 @@ public class ROOM_LEAVE_SYNC : NetworkMessageBehaviour
}
else
{//通知其他人,有人触发返回操作导致的离开房间
if (GetComponentsInChildren<RoleItem>() == null)
if (GetComponentsInChildren<RoleItem>().Length<1)
{
//如果不是在房间等待界面有人离开房间。
UserData remove = CurrentUserInfo.room.FindUserById(info.UserData.UserInfo.Id);
CurrentUserInfo.room.UserList.Remove(remove);
return;
}

14
Assets/Scripts/DongYouLiQing/Common/OilTanks/ParticleControl.cs

@ -117,13 +117,13 @@ public class ParticleControl : MonoBehaviour
//方形发射器大小
private void BoxShapContron()
{
if (shap.box.x < BoxMax.x)
shap.box = new Vector3(shap.box.x + Time.deltaTime * BoxSpeed.x, shap.box.y, shap.box.z);
if (shap.box.y < BoxMax.y)
shap.box = new Vector3(shap.box.x, shap.box.y + Time.deltaTime * BoxSpeed.y, shap.box.z);
if (shap.box.z < BoxMax.z)
shap.box = new Vector3(shap.box.x, shap.box.y, shap.box.z + Time.deltaTime * BoxSpeed.z);
if (shap.box.x >= BoxMax.x && shap.box.y >= BoxMax.y && shap.box.z >= BoxMax.z)
if (shap.scale.x < BoxMax.x)
shap.scale = new Vector3(shap.scale.x + Time.deltaTime * BoxSpeed.x, shap.scale.y, shap.scale.z);
if (shap.scale.y < BoxMax.y)
shap.scale = new Vector3(shap.scale.x, shap.scale.y + Time.deltaTime * BoxSpeed.y, shap.scale.z);
if (shap.scale.z < BoxMax.z)
shap.scale = new Vector3(shap.scale.x, shap.scale.y, shap.scale.z + Time.deltaTime * BoxSpeed.z);
if (shap.scale.x >= BoxMax.x && shap.scale.y >= BoxMax.y && shap.scale.z >= BoxMax.z)
CancelInvoke("BoxShapContron");
}
}

45
Assets/Scripts/DongYouLiQing/LeadGroup/ExitDrillButton.cs

@ -0,0 +1,45 @@
using AX.NetworkSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ExitDrillButton : BaseButton
{
public MessagePanel mess;
private void Start()
{
mess = transform.parent.parent.parent.Find("MessagePanel").GetComponent<MessagePanel>();
}
// Start is called before the first frame update
public override void RespondFun()
{
mess.MessageBoxShow("返回到角色选择");
mess.SureAction = ExitToSelect;
}
private void ExitToSelect()
{
EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象
//准备状态下的用户离开时需要初始化准备状态,避免再进入房间直接就是准备状态
UserData user = CurrentUserInfo.room.FindUserById(CurrentUserInfo.mySelf.Id);
user.IsReady = false;
CurrentUserInfo.room = null;
EnterRoomPair data = new EnterRoomPair
{
RoomId = CurrentUserInfo.room == null ? -1 : CurrentUserInfo.room.Id,
UserData = new UserData()
{
UserInfo = CurrentUserInfo.mySelf,
Role = CurrentUserInfo.role,
Org = CurrentUserInfo.organization,
IsReady = false,
},
TargetScene = GoTo.RolesSelection,
};
NetworkManager.Default.SendAsync("ROOM_LEAVE_SYNC", data);
SceneManager.LoadScene(GoTo.RolesSelection.ToString());
}
}

11
Assets/Scripts/DongYouLiQing/LeadGroup/ExitDrillButton.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3e67630d6e91a7d40a61b9de02f46e8b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

1
ProjectSettings/GraphicsSettings.asset

@ -37,6 +37,7 @@ GraphicsSettings:
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}

BIN
ProjectSettings/PresetManager.asset

Binary file not shown.

265
ProjectSettings/ProjectSettings.asset

@ -3,9 +3,11 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
serializedVersion: 15
productGUID: a9a5d8b2a92e84f43bcf6ac8064a862d
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
@ -14,7 +16,7 @@ PlayerSettings:
productName: "\u667A\u80FD\u591A\u89D2\u8272\u4EFF\u771F\u6F14\u7EC3\u7CFB\u7EDF"
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
@ -38,8 +40,6 @@ PlayerSettings:
width: 1
height: 1
m_SplashScreenLogos: []
m_SplashScreenBackgroundLandscape: {fileID: 0}
m_SplashScreenBackgroundPortrait: {fileID: 0}
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1366
@ -49,11 +49,9 @@ PlayerSettings:
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
m_MTRendering: 1
m_MobileMTRendering: 0
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
tizenShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 1
iosAllowHTTPDownload: 1
@ -63,13 +61,20 @@ PlayerSettings:
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
defaultIsFullScreen: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 0
androidBlitType: 0
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macRetinaSupport: 1
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
bakeCollisionMeshes: 0
@ -87,32 +92,26 @@ PlayerSettings:
visibleInBackground: 0
allowFullscreenSwitch: 1
graphicsJobMode: 0
macFullscreenMode: 2
d3d9FullscreenMode: 1
d3d11FullscreenMode: 1
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
n3dsDisableStereoscopicView: 0
n3dsEnableSharedListOpt: 1
n3dsEnableVSync: 0
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metalFramebufferOnly: 0
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xboxOneSResolution: 0
xboxOneXResolution: 3
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
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psp2AcquireBGM: 1
wiiUTVResolution: 0
wiiUGamePadMSAA: 1
wiiUSupportsNunchuk: 0
wiiUSupportsClassicController: 0
wiiUSupportsBalanceBoard: 0
wiiUSupportsMotionPlus: 0
wiiUSupportsProController: 0
wiiUAllowScreenCapture: 1
wiiUControllerCount: 0
xboxOneDisableEsram: 0
xboxOnePresentImmediateThreshold: 0
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switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios:
4:3: 1
5:4: 1
@ -122,9 +121,11 @@ PlayerSettings:
bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 0
xboxOneEnable7thCore: 0
isWsaHolographicRemotingEnabled: 0
vrSettings:
cardboard:
depthFormat: 0
@ -132,10 +133,25 @@ PlayerSettings:
daydream:
depthFormat: 0
useSustainedPerformanceMode: 0
enableVideoLayer: 0
useProtectedVideoMemory: 0
minimumSupportedHeadTracking: 0
maximumSupportedHeadTracking: 1
hololens:
depthFormat: 1
depthBufferSharingEnabled: 1
oculus:
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enable360StereoCapture: 0
protectGraphicsMemory: 0
enableFrameTimingStats: 0
useHDRDisplay: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.Company.ProductName
Standalone: unity.DefaultCompany.InputManager
@ -158,11 +174,9 @@ PlayerSettings:
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0
VertexChannelCompressionMask:
serializedVersion: 2
m_Bits: 238
VertexChannelCompressionMask: 214
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 7.0
iOSTargetOSVersionString: 9.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
@ -178,15 +192,22 @@ PlayerSettings:
iPhone47inSplashScreen: {fileID: 0}
iPhone55inPortraitSplashScreen: {fileID: 0}
iPhone55inLandscapeSplashScreen: {fileID: 0}
iPhone58inPortraitSplashScreen: {fileID: 0}
iPhone58inLandscapeSplashScreen: {fileID: 0}
iPadPortraitSplashScreen: {fileID: 0}
iPadHighResPortraitSplashScreen: {fileID: 0}
iPadLandscapeSplashScreen: {fileID: 0}
iPadHighResLandscapeSplashScreen: {fileID: 0}
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
tvOSSmallIconLayers2x: []
tvOSLargeIconLayers: []
tvOSLargeIconLayers2x: []
tvOSTopShelfImageLayers: []
tvOSTopShelfImageLayers2x: []
tvOSTopShelfImageWideLayers: []
tvOSTopShelfImageWideLayers2x: []
iOSLaunchScreenType: 0
iOSLaunchScreenPortrait: {fileID: 0}
iOSLaunchScreenLandscape: {fileID: 0}
@ -204,6 +225,8 @@ PlayerSettings:
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSUseLaunchScreenStoryboard: 0
iOSLaunchScreenCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
iOSBackgroundModes: 0
@ -214,15 +237,26 @@ PlayerSettings:
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
AndroidTargetDevice: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
clonedFromGUID: 00000000000000000000000000000000
templatePackageId:
templateDefaultScene:
AndroidTargetArchitectures: 5
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 1
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
m_AndroidBanners:
- width: 320
height: 180
@ -236,6 +270,8 @@ PlayerSettings:
m_Icon: {fileID: 0}
m_Width: 128
m_Height: 128
m_Kind: 0
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs: []
m_BuildTargetVRSettings:
@ -293,29 +329,23 @@ PlayerSettings:
- m_BuildTarget: tvOS
m_Enabled: 0
m_Devices: []
m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
webPlayerTemplate: APPLICATION:Default
m_TemplateCustomTags: {}
wiiUTitleID: 0005000011000000
wiiUGroupID: 00010000
wiiUCommonSaveSize: 4096
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wiiUOlvAccessKey: 0
wiiUTinCode: 0
wiiUJoinGameId: 0
wiiUJoinGameModeMask: 0000000000000000
wiiUCommonBossSize: 0
wiiUAccountBossSize: 0
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wiiUTVStartupScreen: {fileID: 0}
wiiUGamePadStartupScreen: {fileID: 0}
wiiUDrcBufferDisabled: 0
wiiUProfilerLibPath:
mobileMTRendering:
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Standalone
m_EncodingQuality: 1
- m_BuildTarget: XboxOne
m_EncodingQuality: 1
- m_BuildTarget: PS4
m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
@ -343,6 +373,9 @@ PlayerSettings:
switchTitleNames_9:
switchTitleNames_10:
switchTitleNames_11:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
@ -355,6 +388,9 @@ PlayerSettings:
switchPublisherNames_9:
switchPublisherNames_10:
switchPublisherNames_11:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
switchIcons_0: {fileID: 0}
switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
@ -367,6 +403,9 @@ PlayerSettings:
switchIcons_9: {fileID: 0}
switchIcons_10: {fileID: 0}
switchIcons_11: {fileID: 0}
switchIcons_12: {fileID: 0}
switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
@ -379,6 +418,9 @@ PlayerSettings:
switchSmallIcons_9: {fileID: 0}
switchSmallIcons_10: {fileID: 0}
switchSmallIcons_11: {fileID: 0}
switchSmallIcons_12: {fileID: 0}
switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
@ -420,8 +462,15 @@ PlayerSettings:
switchLocalCommunicationIds_7:
switchParentalControl: 0
switchAllowsScreenshot: 1
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
switchSupportedNpadStyles: 3
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
@ -451,6 +500,8 @@ PlayerSettings:
ps4PronunciationSIGPath:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4StartupImagesFolder:
ps4IconImagesFolder:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
@ -470,12 +521,13 @@ PlayerSettings:
ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4UseDebugIl2cppLibs: 0
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ps4pnPresence: 1
ps4pnFriends: 1
ps4pnGameCustomData: 1
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ps4UseResolutionFallback: 0
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@ -499,54 +551,6 @@ PlayerSettings:
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monoEnv:
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@ -560,15 +564,20 @@ PlayerSettings:
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apiCompatibilityLevelPerPlatform: {}
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@ -582,11 +591,12 @@ PlayerSettings:
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@ -594,35 +604,11 @@ PlayerSettings:
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@ -632,6 +618,7 @@ PlayerSettings:
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XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOneVersion: 1.0.0.0
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XboxOnePackageUpdateGranularity: 2
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xboxOneScriptCompiler: 0
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@ -660,10 +649,30 @@ PlayerSettings:
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2
ProjectSettings/ProjectVersion.txt

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18
ProjectSettings/UnityConnectSettings.asset

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--- !u!310 &1
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BIN
ProjectSettings/VFXManager.asset

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