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@ -11,7 +11,7 @@ public class FireEnginesData |
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//每个中队的消防员人数 |
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//每个中队的消防员人数 |
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private Dictionary<string, int> Persons = new Dictionary<string, int>(); |
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private Dictionary<string, int> Persons = new Dictionary<string, int>(); |
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//按中队、车类型组织车辆数据(string:组织机构;List<KeyValuePair<FireCarEngine, int>:某类型车有多少辆) |
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//按中队、车类型组织车辆数据(string:组织机构;List<KeyValuePair<FireCarEngine, int>:某类型车有多少辆) |
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private Dictionary<string, List<KeyValuePair<FireCarEngine, int>>> DeptCars = |
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private Dictionary<string, List<KeyValuePair<FireCarEngine, int>>> DeptCars = |
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new Dictionary<string, List<KeyValuePair<FireCarEngine, int>>>(); |
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new Dictionary<string, List<KeyValuePair<FireCarEngine, int>>>(); |
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@ -87,9 +87,9 @@ public class FireEnginesData |
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//演习模式下设置每个单位人数 |
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//演习模式下设置每个单位人数 |
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if(GameSettings.othersSettings.mode==Mode.manoeuvre) |
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if(GameSettings.othersSettings.mode==Mode.manoeuvre) |
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{ |
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{ |
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foreach (var item in GameSettings.othersSettings.DisplayName_Num_Dic.Keys) |
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foreach (var item in GameSettings.othersSettings.FireEngines_Dic.Keys) |
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{ |
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{ |
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Persons[orgName] = GameSettings.othersSettings.DisplayName_Num_Dic[orgName];//GetNum(item); |
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Persons[orgName] = GameSettings.othersSettings.FireEngines_Dic[item];//GetNum(item); |
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} |
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} |
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} |
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} |
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@ -145,6 +145,11 @@ public class FireEnginesData |
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public Dictionary<string, int> GetAllPersons() |
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public Dictionary<string, int> GetAllPersons() |
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{ |
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{ |
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if (GameSettings.othersSettings.mode==Mode.manoeuvre) |
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{ |
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return GameSettings.othersSettings.FireEngines_Dic; |
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} |
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else |
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return Persons; |
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return Persons; |
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} |
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} |
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public void FireEnginesDataResert() |
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public void FireEnginesDataResert() |
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