54 changed files with 38273 additions and 61660 deletions
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//using Boo.Lang; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class Commandcountnum : MonoBehaviour |
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{ |
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public Text sendtext; |
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public Text receivetext; |
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// Start is called before the first frame update |
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void Start() |
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{ |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (Input.GetKeyDown(KeyCode.Space)) |
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{ |
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sendtext.text = "send:" + GetSendMsg().Count; |
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receivetext.text = "receive:" + GetReceiveMsg().Count; |
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} |
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} |
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private List<ChatMessage> GetSendMsg() |
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{ |
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List<ChatMessage> sendchatlist = new List<ChatMessage>(); |
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for (int i = 0; i < ReportDataMgr.AllChatMessage.Count; i++) |
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{ |
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if (ReportDataMgr.AllChatMessage[i].SenderId==CurrentUserInfo.mySelf.Id) |
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{//当前客户端发送的 |
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// if (ChatManager.Instance.FindDirectionSubUserDataID().Contains(ReportDataMgr.AllChatMessage[i].ReceiverId)) |
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{//直接下级为接收方 |
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sendchatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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} |
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} |
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} |
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return sendchatlist; |
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} |
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private List<ChatMessage> GetReceiveMsg() |
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{ |
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List<ChatMessage> receivechatlist = new List<ChatMessage>(); |
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for (int i = 0; i < ReportDataMgr.AllChatMessage.Count; i++) |
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{ |
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if (!(CurrentUserInfo.role == Role.导调组 || CurrentUserInfo.role == Role.参谋)) |
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{ |
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if (ReportDataMgr.AllChatMessage[i].ReceiverId == CurrentUserInfo.mySelf.Id) |
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{ |
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receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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//if (ChatManager.Instance.FindDirectionSubUserDataID().Contains(ReportDataMgr.AllChatMessage[i].SenderId)) |
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//{ |
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// receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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//} |
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//if (ChatManager.Instance.FindDirectionSupUserDataID()== ReportDataMgr.AllChatMessage[i].SenderId) |
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//{ |
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// receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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//} |
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} |
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} |
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else |
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{ |
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receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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} |
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} |
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return receivechatlist; |
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} |
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private List<long> GetChildOriIdList() |
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{ |
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List<long> idlist = new List<long>(); |
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for (int i = 0; i < CurrentUserInfo.room.UserList.Count; i++) |
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{ |
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if (CurrentUserInfo.room.UserList[i].Org.ParentId==CurrentUserInfo.mySelf.Id) |
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{ |
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idlist.Add(CurrentUserInfo.room.UserList[i].UserInfo.Id); |
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} |
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} |
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return idlist; |
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} |
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private long GetDirectionOriId() |
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{ |
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long parentoriid = 0; |
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for (int i = 0; i < CurrentUserInfo.room.UserList.Count; i++) |
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{ |
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if (CurrentUserInfo.room.UserList[i].UserInfo.Id == CurrentUserInfo.mySelf.Id) |
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{ |
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parentoriid = CurrentUserInfo.room.UserList[i].Org.ParentId; |
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} |
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} |
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return parentoriid; |
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} |
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} |
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@ -0,0 +1,19 @@ |
|||||||
|
using System.Collections; |
||||||
|
using System.Collections.Generic; |
||||||
|
using UnityEngine; |
||||||
|
using UnityEngine.UI; |
||||||
|
|
||||||
|
public class ErrorInfoItem : MonoBehaviour |
||||||
|
{ |
||||||
|
public Text TimeText; |
||||||
|
public Text RoleText; |
||||||
|
//private Text EventText; |
||||||
|
public Text DescribeText; |
||||||
|
// Start is called before the first frame update |
||||||
|
public void SetValue(ReportErroeSyncData data) |
||||||
|
{ |
||||||
|
TimeText.text = data.Time; |
||||||
|
RoleText.text = data.errorset; |
||||||
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DescribeText.text = data.describe; |
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} |
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} |
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@ -0,0 +1,46 @@ |
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|
using System.Collections; |
||||||
|
using System.Collections.Generic; |
||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
public class EventPanel : MonoBehaviour |
||||||
|
{ |
||||||
|
public GameObject ErrorInfoItem; |
||||||
|
public Transform Content; |
||||||
|
public ButtonRecordByAC CloseButton; |
||||||
|
private void Start() |
||||||
|
{ |
||||||
|
CloseButton.OutInterFaceButton = Close; |
||||||
|
} |
||||||
|
// Start is called before the first frame update |
||||||
|
private void OnEnable() |
||||||
|
{ |
||||||
|
LoadItem(); |
||||||
|
} |
||||||
|
private void Close() |
||||||
|
{ |
||||||
|
gameObject.SetActive(false); |
||||||
|
} |
||||||
|
private void LoadItem() |
||||||
|
{ |
||||||
|
CleartItem(); |
||||||
|
List<ReportErroeSyncData> errorList = REPORT_ERROR_SYNC.ErrorList; |
||||||
|
for (int i = 0; i < errorList.Count; i++) |
||||||
|
{ |
||||||
|
GameObject item = Instantiate(ErrorInfoItem,Content); |
||||||
|
item.GetComponent<ErrorInfoItem>().SetValue(errorList[i]); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
private void CleartItem() |
||||||
|
{ |
||||||
|
for (int i = 0; i < Content.childCount; i++) |
||||||
|
{ |
||||||
|
Destroy(Content.GetChild(i).gameObject); |
||||||
|
} |
||||||
|
} |
||||||
|
// Update is called once per frame |
||||||
|
void Update() |
||||||
|
{ |
||||||
|
|
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|
} |
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|
} |
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@ -0,0 +1,14 @@ |
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|
using System.Collections; |
||||||
|
using System.Collections.Generic; |
||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
public class OverAllCloseButton : BaseButton |
||||||
|
{ |
||||||
|
public Transform overAllReportPanel; |
||||||
|
public override void RespondFun() |
||||||
|
{ |
||||||
|
overAllReportPanel.gameObject.SetActive(false); |
||||||
|
} |
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|
|
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|
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} |
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Loading…
Reference in new issue