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去掉指令交互,战斗班去掉4G图传。加载灾情库只加载本单位的灾情

develop
曹衍涛 5 years ago
parent
commit
fe237a965e
  1. 16
      Assets/Prefabs/DongYouLiQing/BaseCommander/ZhanDouBanPanel.prefab
  2. 8
      Assets/Prefabs/DongYouLiQing/BaseCommander/ZhongDuiPanel.prefab
  3. 8
      Assets/Prefabs/DongYouLiQing/CanMou/CanMouPanel.prefab
  4. 8
      Assets/Prefabs/DongYouLiQing/ZongZhiDa/DaDuiZhiHuiPanel.prefab
  5. 8
      Assets/Prefabs/DongYouLiQing/ZongZhiDa/ZhiDuiZhiHuiPanel.prefab
  6. 8
      Assets/Prefabs/DongYouLiQing/ZongZhiDa/ZongDuiZhiHuiPanel.prefab
  7. 47
      Assets/Scripts/Common/Lobby/MapItem.cs

16
Assets/Prefabs/DongYouLiQing/BaseCommander/ZhanDouBanPanel.prefab

@ -9258,7 +9258,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224562594872050860
RectTransform:
m_ObjectHideFlags: 0
@ -9275,9 +9275,9 @@ RectTransform:
m_Father: {fileID: 224435228627855546}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1035, y: -29}
m_SizeDelta: {x: 145, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222770639843269956
@ -39484,7 +39484,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224992086110352552
RectTransform:
m_ObjectHideFlags: 0
@ -39501,9 +39501,9 @@ RectTransform:
m_Father: {fileID: 224435228627855546}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 477.57748, y: -29}
m_SizeDelta: {x: 145, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222924531779253026

8
Assets/Prefabs/DongYouLiQing/BaseCommander/ZhongDuiPanel.prefab

@ -42885,7 +42885,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224256978615062894
RectTransform:
m_ObjectHideFlags: 0
@ -42902,9 +42902,9 @@ RectTransform:
m_Father: {fileID: 224609257569891380}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 479.08, y: -29}
m_SizeDelta: {x: 166.2, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222470598379439008

8
Assets/Prefabs/DongYouLiQing/CanMou/CanMouPanel.prefab

@ -15070,7 +15070,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224815434488241684
RectTransform:
m_ObjectHideFlags: 0
@ -15087,9 +15087,9 @@ RectTransform:
m_Father: {fileID: 224534332134038426}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 270.1, y: -29}
m_SizeDelta: {x: 130, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222447067819411616

8
Assets/Prefabs/DongYouLiQing/ZongZhiDa/DaDuiZhiHuiPanel.prefab

@ -8962,7 +8962,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224752964458450756
RectTransform:
m_ObjectHideFlags: 0
@ -8979,9 +8979,9 @@ RectTransform:
m_Father: {fileID: 224247944140956212}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 276.3, y: -29}
m_SizeDelta: {x: 145, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222142722465151634

8
Assets/Prefabs/DongYouLiQing/ZongZhiDa/ZhiDuiZhiHuiPanel.prefab

@ -19699,7 +19699,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224647183856904834
RectTransform:
m_ObjectHideFlags: 0
@ -19716,9 +19716,9 @@ RectTransform:
m_Father: {fileID: 224112599686047538}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 281.8, y: -29}
m_SizeDelta: {x: 145, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222377956380912624

8
Assets/Prefabs/DongYouLiQing/ZongZhiDa/ZongDuiZhiHuiPanel.prefab

@ -11492,7 +11492,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &224060363695072954
RectTransform:
m_ObjectHideFlags: 0
@ -11509,9 +11509,9 @@ RectTransform:
m_Father: {fileID: 224025558114677860}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 283.8, y: -29}
m_SizeDelta: {x: 145, y: 58}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222046660767150404

47
Assets/Scripts/Common/Lobby/MapItem.cs

@ -80,29 +80,34 @@ public class MapItem : MonoBehaviour {
{
for (int i = disasterMetaData.Count - 1; i >= 0; i--)
{
GameObject obj = Instantiate(disasterItem, disasterContent.transform) as GameObject;
obj.transform.Find("Toggle").GetComponent<Toggle>().group = disasterContent.GetComponent<ToggleGroup>();
if (File.Exists(Application.streamingAssetsPath + "/DisasterLibrary/" + disasterMetaData[i].Id + ".disaster"))
{
obj.transform.Find("NotLoad").gameObject.SetActive(false);
obj.transform.Find("Button").gameObject.SetActive(false);
obj.GetComponent<DisasterItem>().myPath = Application.streamingAssetsPath + "/DisasterLibrary/" + disasterMetaData[i].Id + ".disaster";
obj.GetComponent<DisasterItem>().mapType = mapType;
obj.GetComponent<DisasterItem>().disasterMetaDataId = disasterMetaData[i].Id;
}
else
//筛选本建筑的灾情库
if (disasterMetaData[i].SceneType=="化工建筑"&&disasterMetaData[i].UnitName=="东油沥青")
{
obj.GetComponent<DisasterItem>().mapType = mapType;
obj.GetComponent<DisasterItem>().fullName = "DisasterLibrary/" + disasterMetaData[i].Id + ".disaster";
obj.GetComponent<DisasterItem>().disasterMetaDataId = disasterMetaData[i].Id;
}
obj.transform.Find("Toggle/Background").GetComponent<Image>().sprite
= Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
GameObject obj = Instantiate(disasterItem, disasterContent.transform) as GameObject;
obj.transform.Find("Toggle").GetComponent<Toggle>().group = disasterContent.GetComponent<ToggleGroup>();
if (File.Exists(Application.streamingAssetsPath + "/DisasterLibrary/" + disasterMetaData[i].Id + ".disaster"))
{
obj.transform.Find("NotLoad").gameObject.SetActive(false);
obj.transform.Find("Button").gameObject.SetActive(false);
obj.GetComponent<DisasterItem>().myPath = Application.streamingAssetsPath + "/DisasterLibrary/" + disasterMetaData[i].Id + ".disaster";
obj.GetComponent<DisasterItem>().mapType = mapType;
obj.GetComponent<DisasterItem>().disasterMetaDataId = disasterMetaData[i].Id;
}
else
{
obj.GetComponent<DisasterItem>().mapType = mapType;
obj.GetComponent<DisasterItem>().fullName = "DisasterLibrary/" + disasterMetaData[i].Id + ".disaster";
obj.GetComponent<DisasterItem>().disasterMetaDataId = disasterMetaData[i].Id;
}
obj.transform.Find("Toggle/Background").GetComponent<Image>().sprite
= Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
obj.transform.Find("Text").GetComponent<Text>().text = "灾情名称:" + disasterMetaData[i].DisasterName;
obj.transform.Find("Text").GetComponent<Text>().text = "灾情名称:" + disasterMetaData[i].DisasterName;
}
}
}

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