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208 changed files with 119764 additions and 147247 deletions
@ -1,96 +0,0 @@ |
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//using Boo.Lang; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class Commandcountnum : MonoBehaviour |
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{ |
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public Text sendtext; |
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public Text receivetext; |
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// Start is called before the first frame update |
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void Start() |
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{ |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (Input.GetKeyDown(KeyCode.Space)) |
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{ |
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sendtext.text = "send:" + GetSendMsg().Count; |
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receivetext.text = "receive:" + GetReceiveMsg().Count; |
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} |
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} |
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private List<ChatMessage> GetSendMsg() |
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{ |
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List<ChatMessage> sendchatlist = new List<ChatMessage>(); |
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for (int i = 0; i < ReportDataMgr.AllChatMessage.Count; i++) |
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{ |
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if (ReportDataMgr.AllChatMessage[i].SenderId==CurrentUserInfo.mySelf.Id) |
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{//当前客户端发送的 |
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// if (ChatManager.Instance.FindDirectionSubUserDataID().Contains(ReportDataMgr.AllChatMessage[i].ReceiverId)) |
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{//直接下级为接收方 |
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sendchatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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} |
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} |
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} |
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return sendchatlist; |
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} |
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private List<ChatMessage> GetReceiveMsg() |
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{ |
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List<ChatMessage> receivechatlist = new List<ChatMessage>(); |
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for (int i = 0; i < ReportDataMgr.AllChatMessage.Count; i++) |
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{ |
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if (!(CurrentUserInfo.role == Role.导调组 || CurrentUserInfo.role == Role.参谋)) |
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{ |
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if (ReportDataMgr.AllChatMessage[i].ReceiverId == CurrentUserInfo.mySelf.Id) |
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{ |
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receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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//if (ChatManager.Instance.FindDirectionSubUserDataID().Contains(ReportDataMgr.AllChatMessage[i].SenderId)) |
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//{ |
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// receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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//} |
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//if (ChatManager.Instance.FindDirectionSupUserDataID()== ReportDataMgr.AllChatMessage[i].SenderId) |
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//{ |
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// receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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//} |
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} |
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} |
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else |
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{ |
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receivechatlist.Add(ReportDataMgr.AllChatMessage[i]); |
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} |
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} |
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return receivechatlist; |
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} |
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private List<long> GetChildOriIdList() |
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{ |
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List<long> idlist = new List<long>(); |
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for (int i = 0; i < CurrentUserInfo.room.UserList.Count; i++) |
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{ |
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if (CurrentUserInfo.room.UserList[i].Org.ParentId==CurrentUserInfo.mySelf.Id) |
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{ |
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idlist.Add(CurrentUserInfo.room.UserList[i].UserInfo.Id); |
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} |
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} |
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return idlist; |
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} |
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private long GetDirectionOriId() |
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{ |
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long parentoriid = 0; |
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for (int i = 0; i < CurrentUserInfo.room.UserList.Count; i++) |
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{ |
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if (CurrentUserInfo.room.UserList[i].UserInfo.Id == CurrentUserInfo.mySelf.Id) |
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{ |
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parentoriid = CurrentUserInfo.room.UserList[i].Org.ParentId; |
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} |
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} |
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return parentoriid; |
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} |
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} |
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@ -1,11 +0,0 @@ |
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fileFormatVersion: 2 |
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guid: 795332b1f8560754787b02805e644ed2 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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@ -1,213 +0,0 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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public class SceneToolFloor |
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{ |
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//[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
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//public static void SetFloorMessage() |
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//{ |
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// Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
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// for (int i = 0; i < neiParent.childCount; i++) |
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// { |
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// //Debug.Log(neiParent.GetChild(i).name); |
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// if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
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// { |
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// neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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// } |
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// FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
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// msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
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// msg.buildNum = neiParent.name; |
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// if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
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// { |
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// string floornum = neiParent.GetChild(i).name.Substring |
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// (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/); |
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// msg.floorNum = int.Parse(floornum); |
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// msg.interlayerNum = 0; |
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// } |
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// else |
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// { |
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// msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
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// (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
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// - neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 4)); |
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// msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
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// (neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
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// neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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// } |
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// } |
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// Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
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// for (int i = 0; i < waiParent.childCount; i++) |
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// { |
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// //Debug.Log(waiParent.GetChild(i).name); |
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// if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
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// { |
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// waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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// } |
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// FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
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// msg.buildNum = waiParent.name; |
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// if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
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// { |
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// string floornum = waiParent.GetChild(i).name.Substring |
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// (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/); |
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// msg.floorNum = int.Parse(floornum); |
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// msg.interlayerNum = 0; |
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// } |
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// else |
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// { |
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// msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
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// (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 4, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
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// - waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 4)); |
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// msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
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// (waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
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// waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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// } |
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// } |
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//} |
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//static Transform GetTarget(Transform parent) |
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//{ |
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// for (int i = 0; i < parent.childCount; i++) |
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// { |
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// if (parent.GetChild(i).name.ToLower().Contains("_floor") |
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// || parent.GetChild(i).name.ToLower().Contains("-floor") |
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// ) |
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// { |
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// return parent.GetChild(i); |
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// } |
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// } |
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// return parent; |
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//} |
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//[MenuItem("SceneTool/SetNavLayershinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
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//public static void SetNavLayer() |
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//{ |
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// Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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// for (int i = 0; i < obj.Length; i++) |
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// { |
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// if (obj[i].name.ToLower().Contains("_floor") ||//地面 |
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// obj[i].name.ToLower().Contains("_floor")) |
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// { |
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// Debug.Log(obj[i].name); |
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// // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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// // if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<MeshCollider>(); |
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// // } |
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// // if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<PathFindable>(); |
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// // } |
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// // if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType=CloneObjType.staticGameObject; |
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// // } |
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// // if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<CloneableEnums>(); |
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// // } |
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// // CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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// // GameObject CarRoad = GameObject.Find("FloorNei"); |
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// // var CloneableEnums = CarRoad.GetComponent<CloneableEnums>(); |
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// // enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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// // if (obj[i].parent.GetComponent<FloorMessage>()) |
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// // { |
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// // FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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// // } |
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// // if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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// // { |
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// // FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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// // obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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// // } |
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// //} |
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// //if (obj[i].name.ToLower().Contains("_wall") ||//墙面 |
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// // obj[i].name.ToLower().Contains("_wall")) |
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// //{ |
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// // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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// // if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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// // } |
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// // NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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// // mod.overrideArea = true; |
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// // mod.area = 1; |
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// // if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<MeshCollider>(); |
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// // } |
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// //} |
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// //if (obj[i].name.ToLower().Contains("lt"))//楼梯 |
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// //{ |
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// // obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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// // if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<MeshCollider>(); |
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// // } |
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// // if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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// // { |
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// // obj[i].gameObject.AddComponent<PathFindable>(); |
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// // } |
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// } |
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// } |
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//} |
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//[MenuItem("SceneTool/GetNavLayerCarRoad")] |
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//public static void GetNavLayerCarRoad() |
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//{ |
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// Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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// { |
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// for (int i = 0; i < obj.Length; i++) |
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// { |
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// if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) |
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// { |
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// // if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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// { |
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// Debug.Log(obj[i].name); |
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// } |
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// } |
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// } |
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// } |
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//} |
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//[MenuItem("SceneTool/ReadCloneTypes")] |
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//static void ReadCloneTypes() |
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//{ |
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// string path = Application.dataPath + "/Floors.txt"; |
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// string str = File.ReadAllText(path, Encoding.UTF8); |
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// string[] EnumStrList = str.Split(','); |
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// //List<CloneObjType> EnmuList = new List<CloneObjType>(); |
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// //foreach (var item in EnumStrList) |
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// //{ |
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// // if (!string.IsNullOrEmpty(item)) |
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// // { |
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// // CloneObjType type = (CloneObjType)Enum.Parse(typeof(CloneObjType), item); |
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// // EnmuList.Add(type); |
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// // } |
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// //} |
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// //GameObject CarRoad = GameObject.Find("FloorNei"); |
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// //if (!CarRoad.GetComponent<CloneableEnums>()) |
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// //{ |
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// // CarRoad.AddComponent<CloneableEnums>(); |
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// //} |
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// //var CloneableEnums = CarRoad.GetComponent<CloneableEnums>(); |
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// //CloneableEnums.CloneableTypes = EnmuList; |
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//} |
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//[MenuItem("SceneTool/AddColider")] |
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//static void AddColider() |
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//{ |
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// Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
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// { |
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// Debug.Log(obj[0].name); |
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// } |
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//} |
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} |
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@ -1,11 +0,0 @@ |
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fileFormatVersion: 2 |
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||||||
guid: 64783b6d3a93095469a2c37618e659f0 |
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MonoImporter: |
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||||||
externalObjects: {} |
|
||||||
serializedVersion: 2 |
|
||||||
defaultReferences: [] |
|
||||||
executionOrder: 0 |
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||||||
icon: {instanceID: 0} |
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||||||
userData: |
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||||||
assetBundleName: |
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assetBundleVariant: |
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@ -1,42 +0,0 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ExitBack : MonoBehaviour |
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{ |
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// Start is called before the first frame update |
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void Start() |
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{ |
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//力量部署信息重置 |
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FireEnginesData.Instance.FireEnginesDataResert(); |
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EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象 |
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//UIManager.ResertUIManager(); |
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//重置选择 |
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SelectedObjs.ResertSelectObjs(); |
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//重置装备信息 |
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EquipManager.Instance.ResetEquipmanage(); |
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//重置游戏设置 |
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GameSettings.othersSettings.ResertGameSettig(); |
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//重置报告 |
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ReportDataMgr.ResertReportDataMgr(); |
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//重置inputmanage 变量 |
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InputManager.ResertInputmanage(); |
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//重置到场力量 |
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ArrivedPowerTotal.ResertArrivePowerTotal(); |
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DisasterLibraryFile.Instance.Reset(); |
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//清空内置判断错误列表 |
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REPORT_ERROR_SYNC.ErrorList.Clear(); |
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ChatManager.Instance.ResertChatManager(); |
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GET_INSIDER_ANSWER_SYNC.feedback.Clear(); |
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ArrivedPowerTotal.arrivedCars.Clear(); |
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OnwayForceTotal.ResertOnway(); |
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CurrentUserInfo.ResertExit(); |
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||||||
CloneObjNameTool.Instance().ResertCloneObjNameTool(); |
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} |
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||||||
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||||||
// Update is called once per frame |
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||||||
void Update() |
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||||||
{ |
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||||||
} |
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||||||
} |
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@ -1,11 +0,0 @@ |
|||||||
fileFormatVersion: 2 |
|
||||||
guid: 5ca9d3bcfd4f7e14bbb7b5f9abdd6b70 |
|
||||||
MonoImporter: |
|
||||||
externalObjects: {} |
|
||||||
serializedVersion: 2 |
|
||||||
defaultReferences: [] |
|
||||||
executionOrder: 0 |
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Reference in new issue