using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.NetworkSystem; using AX.Serialization; using AX.Network.Protocols; using System; public class FIREDEPLOY_ENGINES_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { InputHistory.Instance.RegisterInputHistory(message); var info = message.Body.Deserialize>>>(); FireEnginesData.Instance.AddDeptCar(info); //添加在途车辆 OnwayForceTotal.AddNewDeployedCar(info); } }