using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RoomInfoPanel : MonoBehaviour { public Image SelectSceneImage; public Text SceneName; public Text IntroduceText; public Text Creater; public Text ScenceType; public Text RoomNum; // Use this for initialization void Start() { //:ToDo //房间缩略图 //SelectSceneImage.sprite= SetRoomInfo(); } public void SetRoomInfo() { SceneName.text = CurrentUserInfo.room.Map.name; IntroduceText.text = CurrentUserInfo.room.Map.introduction; Creater.text = CurrentUserInfo.room.Owner.UserInfo.Username; ScenceType.text = CurrentUserInfo.room.Map.sceneType.ToString(); RoomNum.text = CurrentUserInfo.room.UserList.Count.ToString() + "/" + CurrentUserInfo.room.MaxPersons; } }