using UnityEngine;
using System.Collections;
using System;
using AX.MessageSystem;

namespace AX.InputSystem
{
    /// <summary>
    /// 绕Y轴向右旋转命令;及面对Y轴指向时绕Y轴的顺时针旋转
    /// 注:X轴向右,Y轴向上,Z轴向前
    /// </summary>
    public class RightRotateCommand : Command
    {
        public static readonly RightRotateCommand Instance = new RightRotateCommand();
        public override void Execute(long gameObjID, CmdArgs arg)
        {
            base.Execute(gameObjID, arg);

            MessageDispatcher.SendMessage("RIGHT_ROTATE_COMMAND",arg);
        }
    }
}