using AX.InputSystem;
using AX.MessageSystem;
using AX.NetworkSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class CloneFireRobot : CloneBase
{

    [SerializeField]
    [Tooltip("距离地面距离")]
    protected float Height = 0;
    private MoveWaterCannonTool movetool;
    private NavMeshHit nhit;
    private NavMeshQueryFilter filter;
    public override void Execute(IMessage obj)
    {
        var gameObjID = (long)obj.Sender;
        var data = ((CloneCmdArgs)obj.Data);
        if (data.cloneObjType == cloneObjType)
        {
            if (SkillTollPanel.Instance)
            {
                if (SkillTollPanel.Instance.GetComponent<MoveWaterCannonTool>())
                {
                    movetool = SkillTollPanel.Instance.GetComponent<MoveWaterCannonTool>();
                }
            }
            if (int.Parse(movetool.fireRobotnumText.text) <= 0)
            {
                LoadPromptWin.Instance.LoadTextPromptWindow("灭火机器人数量不足", 1f);
                return;
            }
           
            var hitPoint = data.hitPos;
            NavMeshHit hit;
            if (NavMesh.SamplePosition(hitPoint, out hit, 0.2f, NavMesh.AllAreas))
            {
               
            }
            else
            {
                LoadPromptWin.Instance.LoadTextPromptWindow("不能在此处克隆", 1f);
                return;
            }

            Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);

            var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);

            clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);

            SelectedObjs.gameObjs.Add(clonedObj);

            //设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
            var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
            CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
            CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
            cloneObjInfo.gameObjType = cloneObjType;
            cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
            cloneObjInfo.buildNum = hitObjInfo.buildNum;
            cloneObjInfo.floorNum = hitObjInfo.floorNum;
            cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;

            if (data.cloneObjType == CloneObjType.FirefightingRobot)
            {
                MessageDispatcher.SendMessage("CreatExpendToolNum", cloneObjType);
            }

            //克隆同步
            CloneDisasterSyncData clonesync = new CloneDisasterSyncData();
            clonesync.ClonePosition = clonedObjPos;
            clonesync.SendUserID = CurrentUserInfo.mySelf.Id;
            clonesync.name = clonedObj.name;
            clonesync.floorNum = hitObjInfo.floorNum;
            clonesync.buildNum = hitObjInfo.buildNum;
            clonesync.interlayerNum = hitObjInfo.interlayerNum;
            clonesync.gameObjID = clonedObj.GetComponent<BaseGameObjInfo>().gameObjID;
            clonesync.gameObjType = clonedObj.GetComponent<BaseGameObjInfo>().gameObjType;
            clonesync.UserID = clonedObj.GetComponent<BaseGameObjInfo>().UserID;
            clonesync.HitObjID = hitObjInfo.gameObjID;
            NetworkManager.Default.SendAsync("CLONE_FIREROBOT_SYNC", clonesync);

        }
    }
}