using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AssetManager
{
    private static AssetManager instance;
    public Dictionary<string, Object> assetObject = new Dictionary<string, Object>();
    private AssetManager()
    {

    }
    public static AssetManager getInstance()
    {
        if (instance == null)
        {
            instance = new AssetManager();
        }
        return instance;
    }
}