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157 lines
7.6 KiB
157 lines
7.6 KiB
using System; |
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using UnityEditor; |
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using UnityEngine; |
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namespace UnityStandardAssets.ImageEffects |
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{ |
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[CustomEditor (typeof(BloomAndFlares))] |
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class BloomAndFlaresEditor : Editor |
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{ |
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SerializedProperty tweakMode; |
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SerializedProperty screenBlendMode; |
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SerializedObject serObj; |
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SerializedProperty hdr; |
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SerializedProperty sepBlurSpread; |
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SerializedProperty useSrcAlphaAsMask; |
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SerializedProperty bloomIntensity; |
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SerializedProperty bloomthreshold; |
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SerializedProperty bloomBlurIterations; |
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SerializedProperty lensflares; |
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SerializedProperty hollywoodFlareBlurIterations; |
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SerializedProperty lensflareMode; |
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SerializedProperty hollyStretchWidth; |
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SerializedProperty lensflareIntensity; |
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SerializedProperty lensflarethreshold; |
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SerializedProperty flareColorA; |
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SerializedProperty flareColorB; |
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SerializedProperty flareColorC; |
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SerializedProperty flareColorD; |
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SerializedProperty lensFlareVignetteMask; |
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void OnEnable () { |
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serObj = new SerializedObject (target); |
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screenBlendMode = serObj.FindProperty("screenBlendMode"); |
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hdr = serObj.FindProperty("hdr"); |
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sepBlurSpread = serObj.FindProperty("sepBlurSpread"); |
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useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask"); |
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bloomIntensity = serObj.FindProperty("bloomIntensity"); |
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bloomthreshold = serObj.FindProperty("bloomThreshold"); |
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bloomBlurIterations = serObj.FindProperty("bloomBlurIterations"); |
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lensflares = serObj.FindProperty("lensflares"); |
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lensflareMode = serObj.FindProperty("lensflareMode"); |
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hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations"); |
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hollyStretchWidth = serObj.FindProperty("hollyStretchWidth"); |
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lensflareIntensity = serObj.FindProperty("lensflareIntensity"); |
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lensflarethreshold = serObj.FindProperty("lensflareThreshold"); |
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flareColorA = serObj.FindProperty("flareColorA"); |
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flareColorB = serObj.FindProperty("flareColorB"); |
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flareColorC = serObj.FindProperty("flareColorC"); |
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flareColorD = serObj.FindProperty("flareColorD"); |
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lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask"); |
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tweakMode = serObj.FindProperty("tweakMode"); |
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} |
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public override void OnInspectorGUI () { |
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serObj.Update(); |
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GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel); |
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EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode")); |
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EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode")); |
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EditorGUILayout.PropertyField (hdr, new GUIContent("HDR")); |
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// display info text when screen blend mode cannot be used |
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Camera cam = (target as BloomAndFlares).GetComponent<Camera>(); |
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if (cam != null) { |
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if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { |
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EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", UnityEditor.MessageType.Info); |
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} |
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} |
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if (1 == tweakMode.intValue) |
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EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares")); |
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EditorGUILayout.Separator (); |
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EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity")); |
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bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f); |
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bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4); |
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sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f); |
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if (1 == tweakMode.intValue) |
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useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f); |
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else |
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useSrcAlphaAsMask.floatValue = 0.0f; |
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if (1 == tweakMode.intValue) { |
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EditorGUILayout.Separator (); |
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if (lensflares.boolValue) { |
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// further lens flare tweakings |
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if (0 != tweakMode.intValue) |
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EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode")); |
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else |
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lensflareMode.enumValueIndex = 0; |
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EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts")); |
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EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity")); |
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lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f); |
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if (lensflareMode.intValue == 0) { |
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// ghosting |
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EditorGUILayout.BeginHorizontal (); |
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EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color")); |
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EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color")); |
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EditorGUILayout.EndHorizontal (); |
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EditorGUILayout.BeginHorizontal (); |
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EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color")); |
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EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color")); |
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EditorGUILayout.EndHorizontal (); |
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} |
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else if (lensflareMode.intValue == 1) { |
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// hollywood |
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width")); |
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4); |
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EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color")); |
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} |
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else if (lensflareMode.intValue == 2) { |
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// both |
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EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width")); |
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hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4); |
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EditorGUILayout.BeginHorizontal (); |
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EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color")); |
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EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color")); |
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EditorGUILayout.EndHorizontal (); |
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EditorGUILayout.BeginHorizontal (); |
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EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color")); |
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EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color")); |
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EditorGUILayout.EndHorizontal (); |
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} |
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} |
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} else |
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lensflares.boolValue = false; // disable lens flares in simple tweak mode |
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serObj.ApplyModifiedProperties(); |
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} |
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} |
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}
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