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60 lines
1.4 KiB
60 lines
1.4 KiB
namespace UnityEngine.PostProcessing |
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{ |
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public class PostProcessingContext |
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{ |
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public PostProcessingProfile profile; |
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public Camera camera; |
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public MaterialFactory materialFactory; |
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public RenderTextureFactory renderTextureFactory; |
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public bool interrupted { get; private set; } |
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public void Interrupt() |
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{ |
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interrupted = true; |
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} |
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public PostProcessingContext Reset() |
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{ |
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profile = null; |
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camera = null; |
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materialFactory = null; |
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renderTextureFactory = null; |
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interrupted = false; |
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return this; |
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} |
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#region Helpers |
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public bool isGBufferAvailable |
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{ |
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get { return camera.actualRenderingPath == RenderingPath.DeferredShading; } |
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} |
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public bool isHdr |
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{ |
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// No UNITY_5_6_OR_NEWER defined in early betas of 5.6 |
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#if UNITY_5_6 || UNITY_5_6_OR_NEWER |
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get { return camera.allowHDR; } |
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#else |
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get { return camera.hdr; } |
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#endif |
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} |
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public int width |
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{ |
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get { return camera.pixelWidth; } |
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} |
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public int height |
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{ |
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get { return camera.pixelHeight; } |
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} |
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public Rect viewport |
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{ |
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get { return camera.rect; } // Normalized coordinates |
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} |
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#endregion |
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} |
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}
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