网演高层钦州
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using AX.InputSystem;
[RequireComponent(typeof(CameraManager))]
public class CameraScale : MonoBehaviour
{
private CameraManager cameraManager;
// Use this for initialization
void Start()
{
cameraManager = GetComponent<CameraManager>();
}
// Update is called once per frame
void Update()
{
}
void OnEnable()
{
MessageDispatcher.AddListener("MIDDLE_MOUSE_SCROLL_COMMAND", Execute);
}
void OnDisable()
{
MessageDispatcher.RemoveListener("MIDDLE_MOUSE_SCROLL_COMMAND", Execute);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("MIDDLE_MOUSE_SCROLL_COMMAND", Execute);
}
private void Execute(IMessage obj)
{
var data = (CameraCmdArgs)obj.Data;
cameraManager.UpdateCameraScaleData(data.mouseScroll,data.distance);
}
}