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53 lines
2.3 KiB
53 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using AX.InputSystem; |
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using AX.MessageSystem; |
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using AX.NetworkSystem; |
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using UnityEngine; |
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public class CloneFireman : CloneBase |
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{ |
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public override void Execute(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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var data = ((CloneCmdArgs)obj.Data); |
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if (data.cloneObjType == cloneObjType) |
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{ |
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var hitPoint = data.hitPos; |
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y, hitPoint.z); |
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// |
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var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID); |
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clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType); |
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//添加消防员可选中状态 |
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SelectedObjs.characters.Add(clonedObj); |
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TheHeadName.GetInstance.CreateName(clonedObj.GetComponent<CloneGameObjInfo>().gameObjID,clonedObj.name,cloneObjType.ToString(), 20, Vector3.up * 3f); |
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//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取 |
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GameObject go = SelectedObjs.selectedObj; |
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//获取车的选中信息 |
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CloneGameObjInfo CarInfo = go.GetComponent<CloneGameObjInfo>(); |
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//消防员的信息 |
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CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>(); |
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cloneObjInfo.gameObjType = cloneObjType; |
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cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id; |
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cloneObjInfo.buildNum = CarInfo.buildNum; |
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cloneObjInfo.floorNum = CarInfo.floorNum; |
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cloneObjInfo.interlayerNum = CarInfo.interlayerNum; |
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// 记录消防员 |
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EquipManager.Instance.AddClientFireMans(clonedObj); |
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//同步克隆 |
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CloneSyncPersonData cloneData = new CloneSyncPersonData() |
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{ |
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BuildNum = cloneObjInfo.buildNum, |
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CloneID = gameObjID, |
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CloneName = clonedObj.name, |
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ClonePosition = clonedObjPos, |
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CloneType = cloneObjType, |
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FloorNum = cloneObjInfo.floorNum, |
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InterLayerNum = cloneObjInfo.interlayerNum, |
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UserID = cloneObjInfo.UserID |
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}; |
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NetworkManager.Default.SendAsync("CLONE_PERSON_SYNC", cloneData); |
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} |
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} |
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}
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