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51 lines
1.8 KiB
51 lines
1.8 KiB
using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using System; |
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using AX.InputSystem; |
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using AX.NetworkSystem; |
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/// <summary> |
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/// 清理危险品杂物堆控制脚本 |
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/// </summary> |
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public class ClearDangerous : MonoBehaviour { |
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public void OnEnable() |
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{ |
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MessageDispatcher.AddListener("CLEAR_DANGEROUS_COMMAND", ClearDangerousExect); |
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} |
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public void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("CLEAR_DANGEROUS_COMMAND", ClearDangerousExect); |
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} |
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public void OnDisable() |
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{ |
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MessageDispatcher.RemoveListener("CLEAR_DANGEROUS_COMMAND", ClearDangerousExect); |
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} |
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private void ClearDangerousExect(IMessage obj) |
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{ |
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var info = (ForcibleEntryCmdArgs)obj.Data; |
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if (gameObject.GetComponent<CloneGameObjInfo>().gameObjID == info.gameObjID) |
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{ |
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GameObject fireMan = EntitiesManager.Instance.GetEntityByID(info.fireManID); |
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if (Vector3.Distance(fireMan.transform.position, transform.position) < 3f) |
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{ |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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LoadPromptWin.Instance.LoadTextPromptWindow("清理成功", 1f); |
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//这里暂时用的是物品删除的同步 |
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if (GameSettings.othersSettings.mode != Mode.DisasterManagement) |
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{ |
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BaseNetworkSyncDate arg = new BaseNetworkSyncDate(); |
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arg.SendUserID = CurrentUserInfo.mySelf.Id; |
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID; |
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NetworkManager.Default.SendAsync("OBJ_DELECT_SYNC", arg); |
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} |
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} |
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else |
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{ |
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LoadPromptWin.Instance.LoadTextPromptWindow("请靠近危险品", 1f); |
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} |
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} |
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} |
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}
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