网演高层钦州
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626 B

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CancelCreateRoom : MonoBehaviour {
// Use this for initialization
void Start () {
GetComponent<Button>().onClick.AddListener(Cancel);
}
private void OnDestroy()
{
GetComponent<Button>().onClick.RemoveListener(Cancel);
}
private void Cancel()
{
transform.parent.gameObject.SetActive(false);
transform.parent.parent.Find("RoomParent").gameObject.SetActive(true);
}
// Update is called once per frame
void Update () {
}
}