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46 lines
1.3 KiB
46 lines
1.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Events; |
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using UnityEngine.UI; |
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public class TipWindowManager : MonoBehaviour { |
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public UnityAction Sure { get; set; } |
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public UnityAction Cancel { get; set; } |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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/// <summary> |
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/// 设置带“确定”、“取消”按钮的提示窗口 |
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/// </summary> |
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/// <param name="tips">提示信息内容</param> |
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/// <param name="sureFunc">提示窗口确定</param> |
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/// <param name="cancelFunc">提示窗口取消</param> |
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public void SetWindow(string tips, UnityAction sureFunc, UnityAction cancelFunc) |
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{ |
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Sure = sureFunc; |
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Cancel = cancelFunc == null ? () => { DestroyWindow(); } : cancelFunc; |
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transform.SetParent(GameObject.Find("Canvas").transform, false); |
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GetComponent<RectTransform>().anchoredPosition = new Vector2(0, -320); |
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transform.Find("TipContent").GetComponent<Text>().text = tips; |
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transform.Find("Sure").GetComponent<Button>().onClick.AddListener(DestroyWindow); |
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transform.Find("Cancel").GetComponent<Button>().onClick.AddListener(DestroyWindow); |
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} |
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public void DestroyWindow() |
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{ |
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Destroy(gameObject); |
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} |
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}
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