网演高层钦州
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using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
using AX.InputSystem;
using AX.NetworkSystem;
public class CloneCar : CloneBase
{
[SerializeField]
[Tooltip("距离地面距离")]
protected float Height = 0;
public override void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
var hitPoint = data.hitPos;
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);
SelectedObjs.gameObjs.Add(clonedObj);
TheHeadName.GetInstance.CreateName(clonedObj.GetComponent<CloneGameObjInfo>().gameObjID,clonedObj.name,cloneObjType.ToString(), 20, Vector3.up * 5);
//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
cloneObjInfo.gameObjType = cloneObjType;
cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
cloneObjInfo.buildNum = hitObjInfo.buildNum;
cloneObjInfo.floorNum = hitObjInfo.floorNum;
cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
//clonedObj.GetComponent<TruckMessage>().MyCarMessage = new FireCarEngine()
//{
// Id = (int)clonedObj.GetComponent<BaseGameObjInfo>().gameObjID,
// Type = (int)cloneObjType
//};
clonedObj.GetComponent<TruckMessage>().MyCarMessage = data.fireCarEngine;
//添加到集结区可以监测的车辆列表
GameObject g = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
if (g.GetComponent<CarMoveOutController>())
{
g.GetComponent<CarMoveOutController>().Cars.Add(clonedObj);
}
//同步克隆车辆
CloneSyncCarData cloneData = new CloneSyncCarData()
{
BuildNum = cloneObjInfo.buildNum,
CarMessage = data.fireCarEngine,
CloneID = cloneObjInfo.GameObjID,
CloneName = clonedObj.name,
ClonePosition = clonedObjPos,
CloneType = cloneObjType,
FloorNum = cloneObjInfo.floorNum,
InterLayerNum = cloneObjInfo.interlayerNum,
UserID = cloneObjInfo.UserID
};
NetworkManager.Default.SendAsync("CLONE_CAR_SYNC", cloneData);
// 添加到报告
ReportDataMgr.AddTruckObj(clonedObj);
}
}
}