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49 lines
2.0 KiB
49 lines
2.0 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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using AX.NetworkSystem; |
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public class KICK_SOMEONE_SYNC : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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var kickuser = message.Body.Deserialize<KeyValuePair<long, long>>(); |
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if (CurrentUserInfo.room.Id == kickuser.Key) |
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{ |
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//如果是被踢出的人,返回大厅 |
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if (CurrentUserInfo.mySelf.Id == kickuser.Value) |
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{ |
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//准备状态下的用户被踢出时需要初始化准备状态,避免再进入房间直接就是准备状态 |
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UserData user = CurrentUserInfo.room.FindUserById(CurrentUserInfo.mySelf.Id); |
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user.IsReady = false; |
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EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象 |
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NetworkManager.Default.SendAsync("LOBBY_ENTER_SYNC", user); |
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} |
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if (GetComponent<MainPanel>()) |
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{ |
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RoleItem[] roleitem = GetComponentsInChildren<RoleItem>(); |
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for (int i = 0; i < roleitem.Length; i++) |
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{ |
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if (CurrentUserInfo.mySelf.Id != kickuser.Value) |
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{ |
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UserData remove = CurrentUserInfo.room.FindUserById(kickuser.Value); |
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CurrentUserInfo.room.UserList.Remove(remove); |
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if (roleitem[i].userData.UserInfo.Id == kickuser.Value) |
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{ |
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Destroy(roleitem[i].gameObject); |
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} |
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GetComponent<MainPanel>().hideuselessPanel(CurrentUserInfo.room.UserList); |
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//刷新房间信息 |
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//FindObjectOfType<RoomInfoPanel>().SetRoomInfo(); |
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transform.parent.Find("RoomInfoPanel").GetComponent<RoomInfoPanel>().SetRoomInfo(); |
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} |
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} |
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} |
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} |
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} |
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}
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