网演高层钦州
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ReplayTest : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnEnable()
{
GetComponent<Button>().onClick.AddListener(OnClick);
}
private void OnDisable()
{
GetComponent<Button>().onClick.RemoveListener(OnClick);
}
private void OnDestroy()
{
GetComponent<Button>().onClick.RemoveListener(OnClick);
}
private void OnClick()
{
Replay.inputHistory = InputHistory.Instance;
GameSettings.othersSettings.playState =PlayState.Playing;
InputManager.frameCount = 0;
InputManager.cloneObjType = CloneObjType.None;
//InputManager.isDragEditorMode = false;
// InputManager.isRotateEditorMode = false;
CreateStaticObjID.staticGameObjID = 0;
EntitiesManager.Instance.Reset();
SelectedObjs.gameObjs.Clear();
SelectedObjs.selectedObj = null;
SelectedObjs.characters.Clear();
SelectedObjs.selectedCharacters.Clear();
SceneManager.LoadScene("TestMainScene",LoadSceneMode.Single);
}
}