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57 lines
1.3 KiB
57 lines
1.3 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.UI; |
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public class ReplayTest : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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private void OnEnable() |
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{ |
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GetComponent<Button>().onClick.AddListener(OnClick); |
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} |
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private void OnDisable() |
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{ |
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GetComponent<Button>().onClick.RemoveListener(OnClick); |
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} |
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private void OnDestroy() |
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{ |
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GetComponent<Button>().onClick.RemoveListener(OnClick); |
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} |
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private void OnClick() |
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{ |
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Replay.inputHistory = InputHistory.Instance; |
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GameSettings.othersSettings.playState =PlayState.Playing; |
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InputManager.frameCount = 0; |
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InputManager.cloneObjType = CloneObjType.None; |
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//InputManager.isDragEditorMode = false; |
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// InputManager.isRotateEditorMode = false; |
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CreateStaticObjID.staticGameObjID = 0; |
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EntitiesManager.Instance.Reset(); |
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SelectedObjs.gameObjs.Clear(); |
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SelectedObjs.selectedObj = null; |
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SelectedObjs.characters.Clear(); |
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SelectedObjs.selectedCharacters.Clear(); |
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SceneManager.LoadScene("TestMainScene",LoadSceneMode.Single); |
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} |
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}
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