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48 lines
1.5 KiB
48 lines
1.5 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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public class CLONE_WATERCURTAIN_SYNC : NetworkMessageBehaviour |
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{ |
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private GameObject WaterCurtain = null;//水幕预设 |
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private void Start() |
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{ |
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if (WaterCurtain == null) |
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WaterCurtain = Resources.Load("WaterCurtain/WaterCurtain") as GameObject; |
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} |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<WaterCurutainSyncData>(); |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.mySelf.Id != info.SendUserID) |
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{ |
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if (info.ParentGameObjId == GetComponent<CloneGameObjInfo>().gameObjID) |
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{ |
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var WCurtain = EntitiesManager.Instance.CreateObj( |
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WaterCurtain, |
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info.ClonePosition, |
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transform, |
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info.gameObjID); |
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WCurtain.name = "WaterCurtain"; |
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CloneGameObjInfo CloneObjInfo = WCurtain.GetComponent<CloneGameObjInfo>(); |
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CloneObjInfo.gameObjType = info.gameObjType; |
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CloneObjInfo.UserID = info.UserID; |
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CloneObjInfo.buildNum = info.buildNum; |
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CloneObjInfo.floorNum = info.floorNum; |
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CloneObjInfo.interlayerNum = info.interlayerNum; |
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} |
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} |
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} |
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} |
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}
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