网演高层钦州
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using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
using AX.NetworkSystem;
using AX.InputSystem;
public class CloneSonwCannon : CloneBase {
[SerializeField]
[Tooltip("距离地面距离")]
protected float Height = 0;
private MoveWaterCannonTool movetool;
public override void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
if (SkillTollPanel.Instance)
{
if (SkillTollPanel.Instance.GetComponent<MoveWaterCannonTool>())
{
movetool = SkillTollPanel.Instance.GetComponent<MoveWaterCannonTool>();
}
}
if (int.Parse(movetool.snowCannonnumText.text) <= 0)
{
LoadPromptWin.Instance.LoadTextPromptWindow("暴风雪炮不足", 1f);
return;
}
var hitPoint = data.hitPos;
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);
SelectedObjs.gameObjs.Add(clonedObj);
//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
cloneObjInfo.gameObjType = cloneObjType;
cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
cloneObjInfo.buildNum = hitObjInfo.buildNum;
cloneObjInfo.floorNum = hitObjInfo.floorNum;
cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
if (data.cloneObjType == CloneObjType.SnowCannon)
{
MessageDispatcher.SendMessage("CreatExpendToolNum", cloneObjType);
}
//克隆同步
CloneDisasterSyncData clonesync = new CloneDisasterSyncData();
clonesync.ClonePosition = clonedObjPos;
clonesync.SendUserID = CurrentUserInfo.mySelf.Id;
//clonesync.parentUID =GetComponent<UIdSystem>().Id;
clonesync.name = clonedObj.name;
//clonesync.PrefabsPath = PrefabsPath + cloneObjType.ToString();
clonesync.floorNum = hitObjInfo.floorNum;
clonesync.buildNum = hitObjInfo.buildNum;
clonesync.interlayerNum = hitObjInfo.interlayerNum;
clonesync.gameObjID = clonedObj.GetComponent<BaseGameObjInfo>().gameObjID;
clonesync.gameObjType = clonedObj.GetComponent<BaseGameObjInfo>().gameObjType;
clonesync.UserID = clonedObj.GetComponent<BaseGameObjInfo>().UserID;
clonesync.HitObjID = hitObjInfo.gameObjID;
//NetworkManager.Default.SendAsync(CurrentUserInfo.mySelf.Id,"CLONE_SINGLE_DISASTER_SYNC", clonesync);
NetworkManager.Default.SendAsync("CLONE_SNOWCANNON_SYNC", clonesync);
}
}
}