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31 lines
1.1 KiB
31 lines
1.1 KiB
using AX.Network.Protocols; |
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using AX.Serialization; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class MOVEWATERCANNON_ROTATE_SYNC : NetworkMessageBehaviour |
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{ |
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public Transform Vratate; |
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public Transform Hratate; |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<SprayRotateSyncData>(); |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.mySelf.Id != info.SendUserID) |
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{ |
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if (info.gameObjID == GetComponent<BaseGameObjInfo>().gameObjID) |
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{ |
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Vratate.transform.localRotation = Quaternion.Euler(info.Vroatet, |
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Vratate.transform.localRotation.eulerAngles.y, Vratate.transform.localRotation.eulerAngles.z); |
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Hratate.transform.localRotation = Quaternion.Euler(Hratate.transform.localRotation.eulerAngles.x, |
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info.Hrotate, Hratate.transform.localRotation.eulerAngles.z); |
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} |
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} |
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} |
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} |
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}
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