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75 lines
1.9 KiB
75 lines
1.9 KiB
using AX.InputSystem; |
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using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.NetworkSystem; |
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public class SafeAreaMessage : MonoBehaviour { |
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public float sideLength = 20;//安全区边长 |
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private bool flag; |
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public int hasWounderNum=0; |
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public int HasWounderNum |
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{ |
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get |
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{ |
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return hasWounderNum; |
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} |
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set |
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{ |
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hasWounderNum = value; |
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SafeAreaWounderNumSyncData arg = new SafeAreaWounderNumSyncData(); |
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arg.SendUserID = CurrentUserInfo.mySelf.Id; |
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arg.gameObjID = GetComponent<BaseGameObjInfo>().gameObjID; |
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arg.HasSaveNum = value; |
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NetworkManager.Default.SendAsync("SAVEAREA_WOUNDER_NUM_SYNC",arg); |
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} |
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} |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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if (!CurrentUserInfo.generalCommanding) |
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{//如果从总指挥变为不是总指挥,取消之前安全区的选中,防止还能拖动,删除,旋转安全区 |
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if (!flag) |
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{ |
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MessageDispatcher.SendMessage("CANCEL_SELECTED_COMMAND", new CmdArgs()); |
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flag = true; |
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} |
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} |
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else |
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{ |
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flag = false; |
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} |
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} |
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/// <summary> |
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/// 根据已经营救伤员数量或者偏移量 |
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/// </summary> |
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/// <param name="num"></param> |
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/// <returns></returns> |
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public Vector3 GetoffestPos(int num) |
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{ |
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Vector3 pos = Vector3.zero; |
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if (num > 49 || num < 0) |
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{ |
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pos = Vector3.zero; |
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} |
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else |
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{ |
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int tens = Mathf.FloorToInt(num/10); |
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int units = num - tens; |
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//z与行数线性相关 |
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float z = 2 * tens - 4f; |
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float x = (-1) * units + 4.5f; |
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pos = new Vector3(2*x,0.25f,2*z); |
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} |
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return pos; |
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} |
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}
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