网演高层钦州
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

96 lines
3.1 KiB

using UnityEngine;
using UnityEngine.UI;
using AX.MessageSystem;
public class TruckMessagePanel : MonoBehaviour {
private GameObject mFollowObj;
private GameObject mCanvas;
private Vector3 offset;
private static TruckMessagePanel instance;
private Text mFireTruckType;//车辆类型
private Text mOrganization;//所属单位
private void Awake()
{
mFireTruckType = transform.Find("FireTruckType").GetComponent<Text>();
mOrganization = transform.Find("Organization").GetComponent<Text>();
mCanvas = GameObject.Find("Canvas");
offset = new Vector3(0, 6,0);
}
void Start () {
MessageDispatcher.AddListener("HideOtherMessagePanel", HidePanel);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("HideOtherMessagePanel", HidePanel);
}
void Update () {
SetUIPosition();
}
private void HidePanel(IMessage obj)
{
var messageType = (MessageType)obj.Data;
if (messageType != MessageType.TruckMessage)
{
instance.gameObject.SetActive(false);
}
}
public static TruckMessagePanel Instance
{
get
{
if (instance == null)
{
var panel = Resources.Load("UI/TruckMessagePanel") as GameObject;
var parent = GameObject.Find("Canvas/MessageParent").transform;
var cloneObj = Instantiate(panel, parent);
cloneObj.name = panel.name;
instance = cloneObj.GetComponent<TruckMessagePanel>();
cloneObj.SetActive(false);
}
return instance;
}
}
public void SetUI(GameObject obj)
{
mFollowObj = obj;
var mTruck = obj.GetComponent<CloneGameObjInfo>();
instance.gameObject.SetActive(true);
mFireTruckType.text = mTruck.GetObjectName();
User mUser =new User();
mUser.Id = mTruck.UserID;
Room mRoom = CurrentUserInfo.room;
foreach (UserData mUserData in mRoom.UserList)
{
if (mUser.Id == mUserData.UserInfo.Id)
{
mOrganization.text = mUserData.Org.DisplayName;
}
}
}
private void SetUIPosition()
{
Vector3 dir = (mFollowObj.transform.position - Camera.main.gameObject.transform.position).normalized;
float dot = Vector3.Dot(Camera.main.gameObject.transform.forward, dir);//判断物体是否在相机前面
if (dot < 0)
{
gameObject.SetActive(false);
return;
}
else
{
gameObject.SetActive(true);
}
Vector2 position;
//世界坐标转屏幕坐标
Vector2 screenPosition = Camera.main.WorldToScreenPoint(mFollowObj.transform.position + offset);
//屏幕坐标转画布坐标
RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.GetComponent<RectTransform>(), screenPosition, mCanvas.GetComponent<Canvas>().worldCamera, out position);
GetComponent<RectTransform>().anchoredPosition = position;
}
}