网演高层钦州
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

94 lines
3.3 KiB

using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 仅负责获取开启4G图传的人员数据
/// </summary>
public class GetUsers : MonoBehaviour
{
public static List<CloneGameObjInfo> users = new List<CloneGameObjInfo>();
void OnEnable()
{
getTransferableUsers(); //每次开启图传面板时,先获取所有图传人员
MessageDispatcher.SendMessage("UpdateTransferUserItems", users); //通知各子面板生成人员item
MessageDispatcher.AddListener("Update4GTransferUsers", Reset); //一旦有新人员开启图传,重新获取人员列表并通知各子面板生成人员item
}
void OnDisable()
{
MessageDispatcher.RemoveListener("Update4GTransferUsers", Reset);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("Update4GTransferUsers", Reset);
}
private void Reset(IMessage obj)
{
getTransferableUsers(); //先获取所有图传人员
MessageDispatcher.SendMessage("UpdateTransferUserItems", users); //通知各子面板生成人员item
}
public static event Func<List<CloneGameObjInfo>,bool,List<CloneGameObjInfo>> PicTransferableCheck;
private void getTransferableUsers()
{
//FIXME: 这里不应该新建实例,应当清空
users.Clear();
switch (CurrentUserInfo.role)
{
case Role.None:
break;
case Role.:
break;
case Role.:
break;
case Role.:
if (PicTransferableCheck != null)
{
PicTransferableCheck(users,false); //false表示不用检查人员是否为自己下属
}
break;
case Role.:
if (PicTransferableCheck != null)
{
PicTransferableCheck(users,false);
}
break;
case Role.:
if (PicTransferableCheck != null)
{
PicTransferableCheck(users,false);
}
break;
case Role.:
//找自己支队的UserData
if (PicTransferableCheck != null)
{
PicTransferableCheck(users, true); //true表示需要检查人员是否为自己下属
}
break;
case Role.:
//找自己大队的UserData
if (PicTransferableCheck != null)
{
PicTransferableCheck(users, true);
}
break;
case Role.:
//无4G图传功能
break;
case Role.:
//无4G图传功能
break;
case Role.:
//可以看所有人的图传
if (PicTransferableCheck != null)
{
PicTransferableCheck(users,false);
}
break;
default:
break;
}
}
}