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75 lines
2.5 KiB
75 lines
2.5 KiB
using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class GetUsersInFour : MonoBehaviour { |
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public List<CloneGameObjInfo> users = new List<CloneGameObjInfo>(); |
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public GameObject itemPre; |
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void Awake() |
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{ |
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if (itemPre == null) |
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{ |
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itemPre = Resources.Load("4GTransfer/4GPersonItemFour") as GameObject; |
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} |
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MessageDispatcher.AddListener("UpdateTransferUserItems", CreateItems); |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("UpdateTransferUserItems", CreateItems); |
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} |
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void CreateItems(IMessage obj) |
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{ |
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users = (List<CloneGameObjInfo>)obj.Data; |
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//删除没有同传的人员 |
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for (int i = 0; i < transform.childCount; i++) |
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{ |
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CloneGameObjInfo checkInfo = transform.GetChild(i).GetComponent<TransferPersonItemFour>().info; |
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if (/*!users.Contains(checkInfo)*/ usersContains(users, checkInfo) == false) |
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{ |
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Destroy(transform.GetChild(i).gameObject); |
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} |
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} |
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foreach (CloneGameObjInfo userInfo in users) |
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{ |
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if (!checkHasItem(userInfo)) |
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{ |
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GameObject item = Instantiate(itemPre, transform); |
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UserData userData = CurrentUserInfo.room.FindUserById(userInfo.UserID); |
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item.GetComponent<TransferPersonItemFour>().SetPersonInfo(userInfo, userData); |
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} |
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} |
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for (int i = 0; i < transform.childCount; i++) |
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{ |
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transform.GetChild(i).name = "4GPersonItemFour-" + i.ToString(); |
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} |
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} |
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/// <summary> |
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/// 查找是否已经生成该人员的toggle |
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/// </summary> |
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/// <param name="userInfo"></param> |
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/// <returns></returns> |
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private bool checkHasItem(CloneGameObjInfo userInfo) |
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{ |
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for (int i = 0; i < transform.childCount; i++) |
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{ |
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CloneGameObjInfo checkInfo = transform.GetChild(i).GetComponent<TransferPersonItemFour>().info; |
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if (checkInfo.gameObjID == userInfo.gameObjID) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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private bool usersContains(List<CloneGameObjInfo> list, CloneGameObjInfo checkInfo) |
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{ |
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foreach (CloneGameObjInfo info in list) |
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{ |
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if (info.gameObjID == checkInfo.gameObjID) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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}
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