网演高层钦州
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using AX.MessageSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class QuadrupleDisplay : MonoBehaviour {
public GameObject itemPre;
// Use this for initialization
void Start () {
itemPre = Resources.Load("4GTransfer/QuadDispItem") as GameObject;
MessageDispatcher.AddListener("QuadDisplay", InstantiateDisplay);
//MessageDispatcher.AddListener("QuadrupleMode", DeleteAllDisplay);
}
void InstantiateDisplay(IMessage obj)
{
var info = (CloneGameObjInfo)obj.Data;
GameObject item = Instantiate(itemPre, transform);
item.name = "QuadDispItem-" + item.transform.GetSiblingIndex().ToString();
item.GetComponent<QuadDispItemCtrl>().Set(info);
}
/// <summary>
/// 【暂时不用】关闭四分屏模式,删除所有分屏UI
/// </summary>
/// <param name="obj"></param>
void DeleteAllDisplay(IMessage obj)
{
var isQuad = (bool)obj.Data;
if (isQuad == false)
{
for(int i = 0; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}
}
}
}