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36 lines
1.2 KiB
36 lines
1.2 KiB
using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class QuadrupleDisplay : MonoBehaviour { |
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public GameObject itemPre; |
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// Use this for initialization |
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void Start () { |
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itemPre = Resources.Load("4GTransfer/QuadDispItem") as GameObject; |
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MessageDispatcher.AddListener("QuadDisplay", InstantiateDisplay); |
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//MessageDispatcher.AddListener("QuadrupleMode", DeleteAllDisplay); |
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} |
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void InstantiateDisplay(IMessage obj) |
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{ |
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var info = (CloneGameObjInfo)obj.Data; |
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GameObject item = Instantiate(itemPre, transform); |
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item.name = "QuadDispItem-" + item.transform.GetSiblingIndex().ToString(); |
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item.GetComponent<QuadDispItemCtrl>().Set(info); |
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} |
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/// <summary> |
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/// 【暂时不用】关闭四分屏模式,删除所有分屏UI |
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/// </summary> |
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/// <param name="obj"></param> |
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void DeleteAllDisplay(IMessage obj) |
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{ |
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var isQuad = (bool)obj.Data; |
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if (isQuad == false) |
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{ |
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for(int i = 0; i < transform.childCount; i++) |
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{ |
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Destroy(transform.GetChild(i).gameObject); |
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} |
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} |
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} |
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}
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