网演高层钦州
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneToolFloor
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3/*, neiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m")
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 4));
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length -
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3/*, waiParent.GetChild(i).name.Length - 4*/);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 4, waiParent.GetChild(i).name.ToLower().IndexOf("m")
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 4));
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length -
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayershinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayer()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor"))
{
Debug.Log(obj[i].name);
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
// if (!obj[i].gameObject.GetComponent<PathFindable>())
// {
// obj[i].gameObject.AddComponent<PathFindable>();
// }
// if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
// {
// obj[i].gameObject.AddComponent<CloneGameObjInfo>();
// }
// if (!obj[i].gameObject.GetComponent<CloneableEnums>())
// {
// obj[i].gameObject.AddComponent<CloneableEnums>();
// }
// CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
// GameObject CarRoad = GameObject.Find("FloorNei");
// var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
// enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
// if (obj[i].parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
// if (obj[i].parent.parent.GetComponent<FloorMessage>())
// {
// FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
// }
//}
//if (obj[i].name.ToLower().Contains("_wall") ||//墙面
// obj[i].name.ToLower().Contains("_wall"))
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
// {
// obj[i].gameObject.AddComponent<NavMeshModifier>();
// }
// NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
// mod.overrideArea = true;
// mod.area = 1;
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
//}
//if (obj[i].name.ToLower().Contains("lt"))//楼梯
//{
// obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
// if (!obj[i].gameObject.GetComponent<MeshCollider>())
// {
// obj[i].gameObject.AddComponent<MeshCollider>();
// }
// if (!obj[i].gameObject.GetComponent<PathFindable>())
// {
// obj[i].gameObject.AddComponent<PathFindable>();
// }
}
}
}
[MenuItem("SceneTool/GetNavLayerCarRoad")]
public static void GetNavLayerCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
// if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
Debug.Log(obj[i].name);
}
}
}
}
}
[MenuItem("SceneTool/ReadCloneTypes")]
static void ReadCloneTypes()
{
string path = Application.dataPath + "/Floors.txt";
string str = File.ReadAllText(path, Encoding.UTF8);
string[] EnumStrList = str.Split(',');
//List<CloneObjType> EnmuList = new List<CloneObjType>();
//foreach (var item in EnumStrList)
//{
// if (!string.IsNullOrEmpty(item))
// {
// CloneObjType type = (CloneObjType)Enum.Parse(typeof(CloneObjType), item);
// EnmuList.Add(type);
// }
//}
//GameObject CarRoad = GameObject.Find("FloorNei");
//if (!CarRoad.GetComponent<CloneableEnums>())
//{
// CarRoad.AddComponent<CloneableEnums>();
//}
//var CloneableEnums = CarRoad.GetComponent<CloneableEnums>();
//CloneableEnums.CloneableTypes = EnmuList;
}
[MenuItem("SceneTool/AddColider")]
static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered);
{
Debug.Log(obj[0].name);
}
}
}