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40 lines
964 B
40 lines
964 B
1 year ago
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using UnityEngine;
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using System.Xml;
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using AX.NetworkSystem;
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public class StartSession : MonoBehaviour
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{
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void Awake()
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{
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InitializeLoginSetting();
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}
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void Start()
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{
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var ip = default(string);
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var port = default(short);
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if (GameSettings.LoginSetting.GetLoginAddress(out ip, out port))
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{
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NetworkManager.CreateDefaultSession(ip, port);
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NetworkManager.Default.Start();
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}
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}
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private void InitializeLoginSetting()
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{
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var doc = new XmlDocument();
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doc.Load(Application.dataPath + @"\StreamingAssets\LoginSetting.xml");
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var children = doc.SelectSingleNode("loginSetting").ChildNodes;
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foreach (XmlElement node in children)
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{
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var ip = node.Attributes["ip"].Value;
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var port = short.Parse(node.Attributes["port"].Value);
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GameSettings.LoginSetting.SetLoginAddress(ip, port);
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}
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}
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}
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