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197 lines
7.0 KiB
197 lines
7.0 KiB
1 year ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.MessageSystem;
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using UnityEngine;
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using AX.InputSystem;
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using UnityEngine.AI;
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using AX.NetworkSystem;
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public class CloneSafeAreaTool : CloneBase
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{
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[SerializeField]
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[Tooltip("距离地面距离")]
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protected float Height = 0;
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public float AreaPrefabSize = 20;
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private NavMeshHit nhit;
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private NavMeshQueryFilter filter;
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private GameObject WaterCarParent;
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Vector2 vLU;
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Vector2 vLD;
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Vector2 vRU;
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Vector2 vRD;
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Ray rayLU;
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Ray rayLD;
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Ray rayRU;
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Ray rayRD;
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RaycastHit HitLU;
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RaycastHit HitLD;
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RaycastHit HitRU;
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RaycastHit HitRD;
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public bool cloneAble;//true表示能克隆或停放;否则不行
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private void Awake()
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{
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WaterCarParent = GameObject.Find("P_Cars").transform.Find("P_WaterTanker").gameObject;
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filter.agentTypeID = WaterCarParent.GetComponent<CloneCar>().clonePrefab.GetComponent<NavMeshAgent>().agentTypeID;
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filter.areaMask = WaterCarParent.GetComponent<CloneCar>().clonePrefab.GetComponent<NavMeshAgent>().areaMask;
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}
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public override void Execute(IMessage obj)
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{
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if (transform.childCount > 0)
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{//只能存在一个安全区
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return;
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}
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var gameObjID = (long)obj.Sender;
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var data = ((CloneCmdArgs)obj.Data);
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if (data.cloneObjType == cloneObjType)
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{
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var hitPoint = data.hitPos;
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CheckCloneAble(hitPoint);
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if (!cloneAble)
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{
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return;
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}
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
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var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
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clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);
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SelectedObjs.gameObjs.Add(clonedObj);
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//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
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CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
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cloneObjInfo.gameObjType = cloneObjType;
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cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
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cloneObjInfo.buildNum = hitObjInfo.buildNum;
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cloneObjInfo.floorNum = hitObjInfo.floorNum;
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cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
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//克隆同步
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SafeAreaSyncData clonesync = new SafeAreaSyncData();
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clonesync.gameObjID = clonedObj.GetComponent<BaseGameObjInfo>().gameObjID;
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clonesync.gameObjType = clonedObj.GetComponent<BaseGameObjInfo>().gameObjType;
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clonesync.UserID = clonedObj.GetComponent<BaseGameObjInfo>().UserID;
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clonesync.buildNum = hitObjInfo.buildNum;
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clonesync.floorNum = hitObjInfo.floorNum;
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clonesync.interlayerNum = hitObjInfo.interlayerNum;
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clonesync.SendUserID = CurrentUserInfo.mySelf.Id;
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clonesync.ClonePosition = clonedObjPos;
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clonesync.name = clonedObj.name;
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clonesync.HitObjID = hitObjInfo.gameObjID;
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NetworkManager.Default.SendAsync("CLONE_SAFEAREA_SYNC", clonesync);
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}
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}
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/// <summary>
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/// 检查当前克隆位置能否克隆安全区(或者当前位置能否停放安全区)
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/// </summary>
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/// <param name="hitPoint"></param>
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public bool CheckCloneAble(Vector3 hitPoint)
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{
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vLU = Camera.main.WorldToScreenPoint(hitPoint + Vector3.left * AreaPrefabSize / 2 + Vector3.forward * AreaPrefabSize / 2);
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vLD = Camera.main.WorldToScreenPoint(hitPoint + Vector3.left * AreaPrefabSize / 2 + Vector3.back * AreaPrefabSize / 2);
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vRU = Camera.main.WorldToScreenPoint(hitPoint + Vector3.right * AreaPrefabSize / 2 + Vector3.forward * AreaPrefabSize / 2);
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vRD = Camera.main.WorldToScreenPoint(hitPoint + Vector3.right * AreaPrefabSize / 2 + Vector3.back * AreaPrefabSize / 2);
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rayLU = Camera.main.ScreenPointToRay(vLU);
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rayLD = Camera.main.ScreenPointToRay(vLD);
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rayRU = Camera.main.ScreenPointToRay(vRU);
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rayRD = Camera.main.ScreenPointToRay(vRD);
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if (Physics.Raycast(rayLU, out HitLU))
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{
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if (NavMesh.SamplePosition(HitLU.point, out nhit, 0.5f, filter))
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{
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if (Vector3.Distance(HitLU.point, nhit.position) > 0.2f)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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else
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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if (Physics.Raycast(rayLD, out HitLD))
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{
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if (NavMesh.SamplePosition(HitLD.point, out nhit, 0.5f, filter))
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{
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if (Vector3.Distance(HitLD.point, nhit.position) > 0.2f)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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else
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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if (Physics.Raycast(rayRU, out HitRU))
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{
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if (NavMesh.SamplePosition(HitRU.point, out nhit, 0.5f, filter))
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{
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if (Vector3.Distance(HitRU.point, nhit.position) > 0.2f)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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else
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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if (Physics.Raycast(rayRD, out HitRD))
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{
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if (NavMesh.SamplePosition(HitRD.point, out nhit, 0.5f, filter))
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{
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if (Vector3.Distance(HitRD.point, nhit.position) > 0.2f)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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else
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("当前位置无法设置安全区!", 1f);
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cloneAble = false;
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return cloneAble;
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}
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}
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return cloneAble = true;
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}
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}
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