14 lines
330 B
14 lines
330 B
2 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AX.InputSystem
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{
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public abstract class GameObjectCloneable : MonoBehaviour, IGameObjectCloneable
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{
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public abstract bool GetCloneAble(Vector3 hitPoint, GameObject hitObj, CloneObjType cloneObjType);
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}
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}
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