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79 lines
2.3 KiB
79 lines
2.3 KiB
1 year ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIViewAnalyze : UIView {
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public CommonButton ButtonEnter;
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// 表现最好的中队
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public Text ZhongDuiBest;
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// 表现最好的指挥员
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public Text ZhiHuiBest;
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// 表现最好的环节,得分
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public Text HuanJieBest;
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// 表现最差的环节,得分
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public Text HuanJieBad;
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// 控火环节表现最好的中队
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public Text FireScoreBest;
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// 救人环节表现最好的中队
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public Text SaveScoreBest;
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// 侦察环节表现最好的中队
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public Text LookAtScoreBest;
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// 冷却环节表现最好的中队
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public Text CoolScoreBest;
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// 供水环节表现最好的中队
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public Text WaterScoreBest;
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// 优势
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public Text StrengthScore;
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// 劣势
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public Text WeaknessesScore;
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// 紧缺的车辆
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public Text NeedScore;
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// 胜利或失败的最大原因
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public Text WinOrLostScore;
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// 改进建议
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public Text LevelUpScore;
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private void Start()
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{
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ZhongDuiBest.text = ReportDataMgr.GetZhongDuiBest();
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ZhiHuiBest.text = ReportDataMgr.GetZhiHuiBest();
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HuanJieBest.text = ReportDataMgr.GetHuanJieBest();
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HuanJieBad.text = ReportDataMgr.GetHuanJieBad();
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FireScoreBest.text = ReportDataMgr.GetFireScoreBest();
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SaveScoreBest.text = ReportDataMgr.GetSaveScoreBest();
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LookAtScoreBest.text = ReportDataMgr.GetLookAtScoreBest();
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CoolScoreBest.text = ReportDataMgr.GetCoolScoreBest();
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WaterScoreBest.text = ReportDataMgr.GetWaterScoreBest();
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StrengthScore.text = ReportDataMgr.GetStrengthScore();
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WeaknessesScore.text = ReportDataMgr.GetWeaknessesScore();
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NeedScore.text = ReportDataMgr.GetNeedScore();
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WinOrLostScore.text = ReportDataMgr.GetWinOrLostScore();
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LevelUpScore.text = ReportDataMgr.GetLevelUpScore();
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}
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public override UIViewType ViewType
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{
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get
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{
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return UIViewType.Normal;
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}
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}
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private void OnEnable()
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{
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ButtonEnter.OnClicked += ButtonEnter_OnClicked;
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}
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private void OnDisable()
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{
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ButtonEnter.OnClicked -= ButtonEnter_OnClicked;
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}
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private void ButtonEnter_OnClicked(CommonButton obj)
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{
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Hide();
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ReportDataMgr.Clear();
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}
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}
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