using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class FireDeployClose : BaseButton
{
    public long gameObjId = -1;
    private GameObject buttonObj;

    public override void RespondFun()
    {
        //transform.parent.gameObject.SetActive(false);

        if (gameObjId != -1)
        {
            buttonObj = EntitiesManager.Instance.GetEntityByID(gameObjId);
            if (buttonObj)
            {
                buttonObj.GetComponent<Toggle>().isOn = false;
            }
        }
    }
}