using System; using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using UnityEngine; using AX.Serialization; /// <summary> /// 灭火机器人收起铺设的管线 /// </summary> public class FIREROBOT_PICKUPLINE_SYNC : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { InputHistory.Instance.RegisterInputHistory(message); var info = message.Body.Deserialize<BaseNetworkSyncDate>(); if (InputManager.Instance) { if (CurrentUserInfo.mySelf.Id != info.SendUserID) { if (info.gameObjID == GetComponent<BaseGameObjInfo>().gameObjID) { GetComponent<FireRobotLayWaterHose>().PickUpLayHose(); GetComponent<AgentController>().pathFindEnable = true; } } } } }