using UnityEngine;
using System.Collections;
using System;
using AX.MessageSystem;

namespace AX.InputSystem
{
    /// <summary>
    /// 相机拖动中命令
    /// 注:相机在XZ平面拖动
    /// </summary>
    public class CameraDragingCommand : Command
    {
        public static readonly CameraDragingCommand Instance = new CameraDragingCommand();
        public override void Execute(long gameObjID, CmdArgs arg)
        {
            base.Execute(gameObjID, arg);

            MessageDispatcher.SendMessage("CAMERA_DRAGING_COMMAND",arg);
        }
    }
}