using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ForcibleEntryCheck : MonoBehaviour
{
    public ForcibleEntryCtrl fec;

    private void Awake()
    {
        fec = GetComponentInParent<ForcibleEntryCtrl>();
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.GetComponent<Bags>()) 
        {
            if (!fec.FireManOnRightPos.Contains(other.gameObject))
            {
                fec.FireManOnRightPos.Add(other.gameObject);
            }
        }
    }
    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject.GetComponent<Bags>())
        {
            if (fec.FireManOnRightPos.Contains(other.gameObject))
            {
                fec.FireManOnRightPos.Remove(other.gameObject);
            }
        }
    }
}