using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.UI;
using UnityEditor;

[CustomEditor(typeof(CloneButtonTest), true)]
public class CloneButtonEditor : ToggleEditor
{
    SerializedProperty m_CloneType;
    
    protected override void OnEnable()
    {
        base.OnEnable();

        m_CloneType = serializedObject.FindProperty("cloneObjType");
    }

    public override void OnInspectorGUI()
    {
        EditorGUILayout.Space();

        serializedObject.Update();

        EditorGUILayout.PropertyField(m_CloneType);
        EditorGUILayout.Space();

        serializedObject.ApplyModifiedProperties();

        base.OnInspectorGUI(); 
    }
}