using System.Collections; using System.Collections.Generic; using AX.Network.Protocols; using UnityEngine; using AX.Serialization; public class GET_DEPT_REPLY : NetworkMessageBehaviour { public ArmyDropDownDataBind BindController; public PowerTransferController transferController; protected override void Execute(BinaryMessage message) { var info = message.Body.Deserialize>(); if (BindController != null) BindController.GetAllData(info); if (transferController != null) transferController.SelectDropBind(info); ChatManager.Instance.SetOrgs(info); //总指挥移交需要 GameSettings.othersSettings.orgs = info; } }